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53 changed files with 2126 additions and 465 deletions

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@ -9,6 +9,7 @@ const config = {
eslint: {
ignoreDuringBuilds: true,
},
reactStrictMode: false,
};
export default config;

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@ -31,6 +31,7 @@
"@radix-ui/react-popover": "^1.1.6",
"@radix-ui/react-slider": "^1.2.3",
"@radix-ui/react-slot": "^1.1.2",
"@radix-ui/react-switch": "^1.1.3",
"@t3-oss/env-nextjs": "^0.12.0",
"@tanstack/react-query": "^5.69.0",
"@trpc/client": "^11.0.0",
@ -39,6 +40,7 @@
"@types/express": "^5.0.1",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"cmdk": "^1.1.1",
"dotenv": "^16.4.7",
"drizzle-orm": "^0.41.0",
"express": "^4.21.2",
@ -58,7 +60,8 @@
"tailwind-merge": "^3.0.2",
"tsx": "^4.19.3",
"tw-animate-css": "^1.2.4",
"zod": "^3.24.2"
"zod": "^3.24.2",
"zustand": "^5.0.3"
},
"devDependencies": {
"@eslint/eslintrc": "^3.3.1",

78
pnpm-lock.yaml generated
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@ -41,6 +41,9 @@ importers:
'@radix-ui/react-slot':
specifier: ^1.1.2
version: 1.1.2(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-switch':
specifier: ^1.1.3
version: 1.1.3(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)
'@t3-oss/env-nextjs':
specifier: ^0.12.0
version: 0.12.0(typescript@5.8.2)(zod@3.24.2)
@ -65,6 +68,9 @@ importers:
clsx:
specifier: ^2.1.1
version: 2.1.1
cmdk:
specifier: ^1.1.1
version: 1.1.1(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)
dotenv:
specifier: ^16.4.7
version: 16.4.7
@ -125,6 +131,9 @@ importers:
zod:
specifier: ^3.24.2
version: 3.24.2
zustand:
specifier: ^5.0.3
version: 5.0.3(@types/react@19.0.12)(react@19.0.0)
devDependencies:
'@eslint/eslintrc':
specifier: ^3.3.1
@ -1202,6 +1211,19 @@ packages:
'@types/react':
optional: true
'@radix-ui/react-switch@1.1.3':
resolution: {integrity: sha512-1nc+vjEOQkJVsJtWPSiISGT6OKm4SiOdjMo+/icLxo2G4vxz1GntC5MzfL4v8ey9OEfw787QCD1y3mUv0NiFEQ==}
peerDependencies:
'@types/react': '*'
'@types/react-dom': '*'
react: ^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc
react-dom: ^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc
peerDependenciesMeta:
'@types/react':
optional: true
'@types/react-dom':
optional: true
'@radix-ui/react-use-callback-ref@1.1.0':
resolution: {integrity: sha512-CasTfvsy+frcFkbXtSJ2Zu9JHpN8TYKxkgJGWbjiZhFivxaeW7rMeZt7QELGVLaYVfFMsKHjb7Ak0nMEe+2Vfw==}
peerDependencies:
@ -1729,6 +1751,12 @@ packages:
resolution: {integrity: sha512-RMr0FhtfXemyinomL4hrWcYJxmX6deFdCxpJzhDttxgO1+bcCnkk+9drydLVDmAMG7NE6aN/fl4F7ucU/90gAA==}
engines: {node: '>=0.10.0'}
cmdk@1.1.1:
resolution: {integrity: sha512-Vsv7kFaXm+ptHDMZ7izaRsP70GgrW9NBNGswt9OZaVBLlE0SNpDq8eu/VGXyF9r7M0azK3Wy7OlYXsuyYLFzHg==}
peerDependencies:
react: ^18 || ^19 || ^19.0.0-rc
react-dom: ^18 || ^19 || ^19.0.0-rc
color-convert@2.0.1:
resolution: {integrity: sha512-RRECPsj7iu/xb5oKYcsFHSppFNnsj/52OVTRKb4zP5onXwVF3zVmmToNcOfGC+CRDpfK/U584fMg38ZHCaElKQ==}
engines: {node: '>=7.0.0'}
@ -3382,6 +3410,24 @@ packages:
zod@3.24.2:
resolution: {integrity: sha512-lY7CDW43ECgW9u1TcT3IoXHflywfVqDYze4waEz812jR/bZ8FHDsl7pFQoSZTz5N+2NqRXs8GBwnAwo3ZNxqhQ==}
zustand@5.0.3:
resolution: {integrity: sha512-14fwWQtU3pH4dE0dOpdMiWjddcH+QzKIgk1cl8epwSE7yag43k/AD/m4L6+K7DytAOr9gGBe3/EXj9g7cdostg==}
engines: {node: '>=12.20.0'}
peerDependencies:
'@types/react': '>=18.0.0'
immer: '>=9.0.6'
react: '>=18.0.0'
use-sync-external-store: '>=1.2.0'
peerDependenciesMeta:
'@types/react':
optional: true
immer:
optional: true
react:
optional: true
use-sync-external-store:
optional: true
snapshots:
'@alloc/quick-lru@5.2.0': {}
@ -4158,6 +4204,21 @@ snapshots:
optionalDependencies:
'@types/react': 19.0.12
'@radix-ui/react-switch@1.1.3(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)':
dependencies:
'@radix-ui/primitive': 1.1.1
'@radix-ui/react-compose-refs': 1.1.1(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-context': 1.1.1(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-primitive': 2.0.2(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)
'@radix-ui/react-use-controllable-state': 1.1.0(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-use-previous': 1.1.0(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-use-size': 1.1.0(@types/react@19.0.12)(react@19.0.0)
react: 19.0.0
react-dom: 19.0.0(react@19.0.0)
optionalDependencies:
'@types/react': 19.0.12
'@types/react-dom': 19.0.4(@types/react@19.0.12)
'@radix-ui/react-use-callback-ref@1.1.0(@types/react@19.0.12)(react@19.0.0)':
dependencies:
react: 19.0.0
@ -4682,6 +4743,18 @@ snapshots:
cluster-key-slot@1.1.2: {}
cmdk@1.1.1(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0):
dependencies:
'@radix-ui/react-compose-refs': 1.1.1(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-dialog': 1.1.6(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)
'@radix-ui/react-id': 1.1.0(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-primitive': 2.0.2(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)
react: 19.0.0
react-dom: 19.0.0(react@19.0.0)
transitivePeerDependencies:
- '@types/react'
- '@types/react-dom'
color-convert@2.0.1:
dependencies:
color-name: 1.1.4
@ -6498,3 +6571,8 @@ snapshots:
yocto-queue@0.1.0: {}
zod@3.24.2: {}
zustand@5.0.3(@types/react@19.0.12)(react@19.0.0):
optionalDependencies:
'@types/react': 19.0.12
react: 19.0.0

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@ -1,16 +1,22 @@
import React from "react";
import Navbar from "@/components/navbar";
import Footer from "@/components/footer";
import { api } from "@/trpc/server";
import AppProvider from "../_components/app-provider";
async function Layout({ children }: { children: React.ReactNode }) {
const sessionPlayer = await api.player.getBySession();
function Layout({ children }: { children: React.ReactNode }) {
return (
<div className="gradient-bg min-h-screen">
<Navbar />
<div className="container mb-8 flex size-full min-h-screen flex-col items-center space-y-6">
{children}
<AppProvider initialSessionPlayer={sessionPlayer}>
<div className="gradient-bg min-h-screen">
<Navbar />
<div className="container mb-8 flex size-full min-h-screen flex-col items-center space-y-6">
{children}
</div>
<Footer />
</div>
<Footer />
</div>
</AppProvider>
);
}

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@ -10,12 +10,11 @@ async function Page({
id: string;
}>;
}) {
const sessionPlayer = await api.player.getBySession();
const { id } = await params;
const lobby = await api.lobby.get({ id });
if (!lobby) return notFound();
if (!lobby) return <div>Lobby not found</div>;
return <LobbyPage initialLobby={lobby} sessionPlayer={sessionPlayer} />;
return <LobbyPage initialLobby={lobby} />;
}
export default Page;

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@ -5,11 +5,12 @@ import { Button } from "@/components/ui/button";
import LobbyPage from "@/app/_components/lobby/lobby-page";
import { redirect } from "next/navigation";
import { appRoutes } from "@/config/app.routes";
import { auth } from "@/server/auth";
async function Page() {
const sessionPlayer = await api.player.getBySession();
if (!sessionPlayer) return redirect(appRoutes.signIn);
const lobby = sessionPlayer ? await api.lobby.getCurrentLobby() : null;
const session = await auth();
if (!session?.user) return redirect(appRoutes.signIn);
const lobby = await api.lobby.getCurrentLobby();
if (!lobby)
return (
<div className="flex w-full gap-4">
@ -23,7 +24,7 @@ async function Page() {
</Button>
</div>
);
return <LobbyPage initialLobby={lobby} sessionPlayer={sessionPlayer} />;
return <LobbyPage initialLobby={lobby} />;
}
export default Page;

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@ -0,0 +1,22 @@
"use client";
import { useSessionPlayerStore } from "@/lib/store/current-player-store";
import type { Player } from "@/server/db/schema";
import React from "react";
function AppProvider({
initialSessionPlayer,
children,
}: {
initialSessionPlayer?: Player | null;
children: React.ReactNode;
}) {
const setSessionPlayer = useSessionPlayerStore(
(state) => state.setSessionPlayer,
);
React.useEffect(() => {
setSessionPlayer(initialSessionPlayer);
}, [initialSessionPlayer]);
return children;
}
export default AppProvider;

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@ -0,0 +1,123 @@
"use client";
import { zodResolver } from "@hookform/resolvers/zod";
import { useForm } from "react-hook-form";
import { z } from "zod";
import {
Form,
FormControl,
FormField,
FormItem,
FormLabel,
FormMessage,
} from "@/components/ui/form";
import { gameConfigPatchSchema } from "@/lib/validations/game";
import { Switch } from "@/components/ui/switch";
import { useGameStore } from "@/lib/store/game-store";
import { api } from "@/trpc/react";
import { useLobbyStore } from "@/lib/store/lobby-store";
import { Slider } from "@/components/ui/slider";
import { getMinMax } from "@/lib/validations/utils";
import { debounce } from "@/lib/utils";
import React from "react";
import { useSessionPlayerStore } from "@/lib/store/current-player-store";
const formSchema = gameConfigPatchSchema.pick({
allowHints: true,
// scoreMultiplier: true,
timeLimit: true,
});
export default function GameConfigForm() {
const updateGameConfig = api.gameConfig.update.useMutation();
const gameConfig = useGameStore((state) => state.gameConfig);
const lobbyId = useLobbyStore((state) => state.lobby.id);
const form = useForm<z.infer<typeof formSchema>>({
resolver: zodResolver(formSchema),
defaultValues: {
allowHints: gameConfig.allowHints,
timeLimit: gameConfig.timeLimit,
},
});
function onSubmit(values: z.infer<typeof formSchema>) {
updateGameConfig.mutate({
lobbyId,
config: {
...gameConfig,
...values,
},
});
}
const save = form.handleSubmit(onSubmit);
React.useEffect(() => {
form.reset({
allowHints: gameConfig.allowHints,
timeLimit: gameConfig.timeLimit,
});
}, [gameConfig]);
const isLobbyAdmin = useSessionPlayerStore((state) => state.isLobbyAdmin);
return (
<Form {...form}>
<form onSubmit={form.handleSubmit(onSubmit)} className="space-y-4">
<FormField
control={form.control}
name="allowHints"
render={({ field }) => (
<FormItem className="container-bg bg-background/10 flex flex-row items-center justify-between p-3">
<FormLabel>Allow hints</FormLabel>
<FormControl>
<Switch
className="cursor-pointer"
checked={field.value}
onCheckedChange={(checked) => {
field.onChange(checked);
save();
}}
/>
</FormControl>
</FormItem>
)}
/>
<FormField
control={form.control}
name="timeLimit"
render={({ field }) => {
const { min, max } = getMinMax(formSchema.shape.timeLimit);
return (
<FormItem>
<div className="container-bg bg-background/10 space-y-2 p-3">
<FormLabel>
Time Limit
<span className="text-xl font-bold">
{`${field.value}`} min
</span>
</FormLabel>
{isLobbyAdmin && (
<FormControl>
<Slider
className="w-full max-w-xs"
value={[field.value]}
max={max ?? 100}
min={min ?? 1}
step={1}
onValueChange={([value]) => {
field.onChange(value);
debounce(save, 1000)();
}}
/>
</FormControl>
)}
</div>
<FormMessage />
</FormItem>
);
}}
/>
</form>
</Form>
);
}

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@ -0,0 +1,80 @@
"use client";
import React from "react";
import { Button } from "@/components/ui/button";
import { useGameStore } from "@/lib/store/game-store";
import { InfoIcon, XIcon } from "lucide-react";
import GameConfigForm from "./game-config-form";
import GameVariantSelector from "./game-variant-selector";
import { api } from "@/trpc/react";
import { useLobbyStore } from "@/lib/store/lobby-store";
import { isCallOrNewExpression } from "typescript";
import { useSessionPlayerStore } from "@/lib/store/current-player-store";
function GameConfigurator() {
const updateGameConfig = api.gameConfig.update.useMutation();
const selectGame = useGameStore((state) => state.setSelectedGame);
const selectedGame = useGameStore((state) => state.selectedGame);
const gameConfig = useGameStore((state) => state.gameConfig);
const lobbyId = useLobbyStore((state) => state.lobby.id);
const isLobbyAdmin = useSessionPlayerStore((state) => state.isLobbyAdmin);
const handleUnselectGame = () => {
selectGame(undefined);
updateGameConfig.mutate({
lobbyId,
config: {
...gameConfig,
gameId: undefined,
},
});
};
const handleVariantSelect = (gameVariantId?: string) => {
updateGameConfig.mutate({
lobbyId,
config: {
...gameConfig,
gameVariantId,
},
});
};
return (
<div className="flex size-full flex-col justify-between">
<div className="space-y-4">
<div className="flex items-center">
<h2 className="text-xl font-semibold">
{selectedGame?.name ?? "Select a game to get started"}
</h2>
{selectedGame && (
<Button size={"icon"} variant={"ghost"} className="ml-auto">
<InfoIcon className="size-4" />
</Button>
)}
</div>
{selectedGame && (
<>
<GameVariantSelector onSelect={handleVariantSelect} />
<GameConfigForm />
</>
)}
</div>
{selectedGame && (
<div className="mt-4 flex items-center gap-2">
<Button>Start Game</Button>
<Button
variant={"ghost"}
size={"icon"}
className="ml-auto"
onClick={handleUnselectGame}
>
<XIcon className="size-4" />
</Button>
</div>
)}
</div>
);
}
export default GameConfigurator;

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@ -0,0 +1,63 @@
"use client";
import React from "react";
import { Combobox } from "@/components/combobox";
import { useGameStore } from "@/lib/store/game-store";
const getGameVariants = (id: string) => {
switch (id) {
case "quiz":
return [
{
label: "Airplains",
value: "variant_id_1",
},
{
label: "Cars",
value: "variant_id_0",
},
{
label: "Trains",
value: "variant_id_2",
},
];
default:
return [];
}
};
function GameVariantSelector({
onSelect,
}: {
onSelect: (gameVariantId?: string) => void;
}) {
const gameId = useGameStore((state) => state.gameConfig.gameId);
const selectedVariant = useGameStore(
(state) => state.gameConfig.gameVariantId,
);
const setSelectedVariant = useGameStore((state) => state.updateGameConfig);
const variants = getGameVariants(gameId!);
if (!variants.length) return null;
React.useEffect(() => {
if (!selectedVariant)
setSelectedVariant({ gameVariantId: variants[0]?.value });
}, [selectedVariant]);
return (
<>
<Combobox
className="bg-background/10 w-full rounded-2xl"
onSelect={(value) => {
if (!value?.length) return;
onSelect(value);
setSelectedVariant({
gameVariantId: value,
});
}}
initialValue={selectedVariant}
data={variants}
/>
</>
);
}
export default GameVariantSelector;

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@ -0,0 +1,83 @@
import type { IMinigame } from "@/game-engien";
import { gameLibary } from "@/game-engien/games";
import { useSessionPlayerStore } from "@/lib/store/current-player-store";
import { useGameStore } from "@/lib/store/game-store";
import { useLobbyStore } from "@/lib/store/lobby-store";
import { cn } from "@/lib/utils";
import { api } from "@/trpc/react";
import Image from "next/image";
import React from "react";
import { toast } from "sonner";
function GameSelector() {
const updateGameConfig = api.gameConfig.update.useMutation();
const setGameConfig = useGameStore((state) => state.updateGameConfig);
const selectedGame = useGameStore((state) => state.selectedGame);
const setSelectedGame = useGameStore((state) => state.setSelectedGame);
const gameConfig = useGameStore((state) => state.gameConfig);
const lobbyId = useLobbyStore((state) => state.lobby.id);
const isLobbyAdmin = useSessionPlayerStore((state) => state.isLobbyAdmin);
const handleGameSelect = (game: IMinigame) => {
if (!isLobbyAdmin) return toast.error("Only admins can change games");
setSelectedGame(game);
const newConfig = { ...gameConfig, gameId: game.id };
setGameConfig(newConfig);
updateGameConfig.mutate({
lobbyId,
config: newConfig,
});
};
return (
<div className="grid w-full grid-cols-4 gap-4">
{gameLibary.map((game) => (
<GameCard
key={game.id}
game={game}
selected={selectedGame?.id === game.id}
onClick={() => handleGameSelect(game)}
/>
))}
</div>
);
}
const GameCard = ({
game,
selected,
onClick,
}: {
game: IMinigame;
selected?: boolean;
onClick?: () => void;
}) => {
return (
<div
className={cn(
"container-bg group w-full cursor-pointer items-center justify-between space-y-1 overflow-hidden",
selected &&
"before:bg-primary/40 before:absolute before:inset-0 before:-z-10 before:w-full before:animate-pulse before:rounded-md before:blur-xl",
)}
onClick={onClick}
>
<div className="relative h-20 w-full">
<Image
fill
alt="game-image"
src={game.thumbnail}
className={cn(
"object-cover opacity-50 transition-all duration-300 ease-in-out group-hover:opacity-90",
selected && "opacity-100",
)}
/>
</div>
<div className="flex items-center gap-2 px-4 pb-4">
<div>
<h4 className="font-meidum text-xl font-bold">{game.name}</h4>
<div className="text-xs text-white/75">{game.description}</div>
</div>
</div>
</div>
);
};
export default GameSelector;

View File

@ -1,102 +0,0 @@
import { cn } from "@/lib/utils";
import Image from "next/image";
import React from "react";
type Game = {
id: number;
name: string;
description: string;
image: string;
minPlayers: number;
maxPlayers: number;
};
const mokGames: Array<Game> = [
{
id: 1,
name: "Mok Game 1",
description: "A simple game of strategy and luck",
image: "/game-placeholder.jpg",
maxPlayers: 2,
minPlayers: 2,
},
{
id: 2,
name: "Mok Game 2",
description: "A simple game of strategy and luck",
image: "/game-placeholder.jpg",
maxPlayers: 2,
minPlayers: 2,
},
{
id: 3,
name: "Mok Game 3",
description: "A simple game of strategy and luck",
image: "/game-placeholder.jpg",
maxPlayers: 2,
minPlayers: 2,
},
];
function GameSelector({
selectGame,
selectedGame,
}: {
selectGame?: (gameId: Game["id"]) => void;
selectedGame?: Game["id"];
}) {
const [selected, setSelected] = React.useState(selectedGame ?? 1);
return (
<div className="container-bg grid w-full grid-cols-3 gap-4 p-6">
{mokGames.map((game) => (
<GameCard
key={game.id}
game={game}
selected={selected === game.id}
onClick={() => setSelected(game.id)}
/>
))}
</div>
);
}
const GameCard = ({
game,
selected,
onClick,
}: {
game: Game;
selected?: boolean;
onClick?: () => void;
}) => {
return (
<div
className={cn(
"container-bg group w-full cursor-pointer items-center justify-between space-y-1 overflow-hidden",
selected &&
"before:bg-primary/40 before:absolute before:inset-0 before:-z-10 before:w-full before:animate-pulse before:rounded-md before:blur-xl",
)}
onClick={onClick}
>
<div className="relative h-20 w-full">
<Image
fill
alt="game-image"
src={game.image}
className={cn(
"object-cover opacity-50 transition-all duration-300 ease-in-out group-hover:opacity-90",
selected && "opacity-100",
)}
/>
</div>
<div className="flex items-center gap-2 px-4 pb-4">
<div>
<h4 className="font-meidum text-xl font-bold">{game.name}</h4>
<div className="text-xs text-white/75">{game.description}</div>
</div>
</div>
</div>
);
};
export default GameSelector;

View File

@ -37,7 +37,7 @@ function LobbyForm({
const form = useForm<z.infer<typeof lobbyPatchSchema>>({
resolver: zodResolver(lobbyPatchSchema),
defaultValues: {
name: server_lobby?.name ?? "",
name: server_lobby?.name ?? "Random Name",
maxPlayers: server_lobby?.maxPlayers ?? 2,
},
});
@ -107,7 +107,10 @@ function LobbyForm({
<div className="flex items-center justify-end">
<Button
type="submit"
disabled={loading || !form.formState.isDirty}
disabled={
loading ||
(Boolean(server_lobby?.id?.length) && !form.formState.isDirty)
}
className="ml-auto"
>
{server_lobby?.id?.length ? "Update" : "Create"} Lobby

View File

@ -26,19 +26,39 @@ function LobbyMembershipDialog({
join: boolean;
}) {
const [loading, setLoading] = React.useState(false);
const membership = api.lobby.membership.useMutation();
const labelText = join ? "join" : "leave";
const router = useRouter();
const membership = api.lobby.membership.useMutation({
onSuccess(data) {
if (data?.success) {
toast.success(`Successfully ${labelText} the lobby.`);
if (join) router.push(appRoutes.currentlobby);
else router.push(appRoutes.lobby(lobbyId));
router.refresh();
} else {
if (data?.knownError) {
toast.message(data.error, {
action: {
label: "Jump to Lobby",
onClick: () => router.push(appRoutes.currentlobby),
},
});
}
}
},
});
const handleConfirm = async () => {
setLoading(true);
const result = await membership.mutateAsync({ lobbyId, join });
if (result) {
toast.success(`Successfully ${labelText} the lobby.`);
if (join) router.push(appRoutes.currentlobby);
else router.push(appRoutes.lobby(lobbyId));
try {
await membership.mutateAsync({
lobbyId,
join,
});
} catch (e) {
// Catching any errors here will prevent them from reaching Next.js's error boundary
console.error("Handled mutation error:", e);
}
router.refresh();
} else toast.error("Something went wrong");
setLoading(false);
};

View File

@ -1,89 +1,109 @@
"use client";
import React from "react";
import type { Lobby, Player } from "@/server/db/schema";
import LobbyPlayerCard from "@/app/_components/lobby/lobby-player/lobby-player-card";
import type { Lobby } from "@/server/db/schema";
import LobbyPlayerCard from "@/app/_components/lobby/lobby-player/player-card";
import LobbyMembershipDialog from "@/app/_components/lobby/lobby-membership-dialog";
import { Badge } from "@/components/ui/badge";
import CopyToClip from "@/components/copy-to-clip";
import { appRoutes } from "@/config/app.routes";
import LobbySettingsDialog from "./lobby-settings-dialog";
import { useRealtimeLobby } from "@/hooks/use-lobby";
import { getBaseUrl } from "@/lib/utils";
import GameSelector from "./game-selector";
function LobbyPage({
sessionPlayer,
initialLobby,
}: {
sessionPlayer?: Player | null;
initialLobby: Lobby;
}) {
const { members, lobby } = useRealtimeLobby({ initialLobby, sessionPlayer });
const isJoined = members.find((m) => m.playerId === sessionPlayer?.id);
const isAdmin = isJoined?.role === "admin";
import GameSelector from "../game/game-selector";
import LobbyProvider from "./lobby-provider";
import { useSessionPlayerStore } from "@/lib/store/current-player-store";
import { useLobbyStore } from "@/lib/store/lobby-store";
import { Share2, UserPlus } from "lucide-react";
import GameConfigurator from "../game/configurator/game-configurator";
import { useGameStore } from "@/lib/store/game-store";
function LobbyPage({ initialLobby }: { initialLobby: Lobby }) {
const sessionPlayer = useSessionPlayerStore((state) => state.sessionPlayer);
const lobby = useLobbyStore((state) => state.lobby);
const members = useLobbyStore((state) => state.members);
const isJoined = sessionPlayer
? members.find((m) => m.playerId === sessionPlayer.id)
: null;
const isAdmin = useSessionPlayerStore((state) => state.isLobbyAdmin);
const gameConfig = useGameStore((state) => state.gameConfig);
return (
<div className="grid max-w-4xl grid-cols-3 grid-rows-2 gap-4">
<div className="container-bg col-span-2 w-full space-y-4 p-6">
<div className="flex items-center gap-2">
{isJoined && (
<CopyToClip
target="invite link"
text={getBaseUrl() + appRoutes.lobby(lobby.id)}
buttonProps={{ variant: "outline" }}
>
Invite Players
</CopyToClip>
)}
<div className="ml-auto">
{sessionPlayer && (
<LobbyMembershipDialog lobbyId={lobby.id} join={!isJoined} />
)}
<div className="size-full h-screen pb-40">
<LobbyProvider initialLobby={initialLobby}>
<div className="mx-auto grid size-full max-w-4xl grid-cols-5 grid-rows-4 gap-4">
<div className="container-bg col-span-3 row-span-3 size-full space-y-4 overflow-y-auto p-6">
<div className="flex items-center gap-2">
<CopyToClip
target="invite link"
text={getBaseUrl() + appRoutes.lobby(lobby.id)}
buttonProps={{ variant: "outline" }}
>
{isJoined ? (
<>
<UserPlus className="size-4" />
<span>Invite Players</span>
</>
) : (
<>
<Share2 className="size-4" />
<span>Share Lobby</span>
</>
)}
</CopyToClip>
<div className="ml-auto">
{sessionPlayer && (
<LobbyMembershipDialog lobbyId={lobby.id} join={!isJoined} />
)}
</div>
</div>
<div className="flex w-full items-center justify-between text-nowrap">
<h1 className="w-full overflow-hidden text-2xl font-bold text-ellipsis">
{lobby.name}
</h1>
{isAdmin && <LobbySettingsDialog lobby={lobby} />}
</div>
<div className="border-border/20 flex items-center justify-between border-b pb-4">
<h2 className="text-sm font-medium">
Players ({members?.length || 0}/{lobby.maxPlayers || 8})
</h2>
<span className="text-xs">
{members?.length === (lobby.maxPlayers || 8)
? "Lobby Full"
: "Waiting..."}
</span>
</div>
<ul className="space-y-2">
{members?.map((member, idx) => (
<li key={idx}>
<LobbyPlayerCard
lobbyId={lobby.id}
highlight={member?.player?.id === sessionPlayer?.id}
player={member?.player!}
className="relative"
showOptions={
isAdmin && member?.playerId !== sessionPlayer?.id
}
>
{member?.role === "admin" && (
<Badge className="absolute -top-2 right-2 z-20 p-px px-2 text-white">
Admin
</Badge>
)}
</LobbyPlayerCard>
</li>
))}
</ul>
</div>
<div className="container-bg col-span-2 row-span-3 size-full overflow-y-auto p-6">
<GameConfigurator />
</div>
<div className="container-bg col-span-full h-max w-full p-4">
<GameSelector />
{/* {JSON.stringify(gameConfig)} */}
</div>
</div>
<div className="flex w-full items-center justify-between text-nowrap">
<h1 className="w-full overflow-hidden text-2xl font-bold text-ellipsis">
{lobby.name}
</h1>
{isAdmin && <LobbySettingsDialog lobby={lobby} />}
</div>
<div className="border-border/20 flex items-center justify-between border-b pb-4">
<h2 className="text-sm font-medium">
Players ({members?.length || 0}/{lobby.maxPlayers || 8})
</h2>
<span className="text-xs">
{members?.length === (lobby.maxPlayers || 8)
? "Lobby Full"
: "Waiting..."}
</span>
</div>
<ul className="space-y-2">
{members?.map((member, idx) => (
<li key={idx}>
<LobbyPlayerCard
lobbyId={lobby.id}
highlight={member?.player?.id === sessionPlayer?.id}
player={member?.player!}
className="relative"
showOptions={isAdmin && member?.playerId !== sessionPlayer?.id}
>
{member?.role === "admin" && (
<Badge className="absolute -top-2 right-2 z-20 p-px px-2 text-white">
Admin
</Badge>
)}
</LobbyPlayerCard>
</li>
))}
</ul>
</div>
<div className="container-bg col-span-1 size-full"></div>
<div className="col-span-3">
<GameSelector />
</div>
</LobbyProvider>
</div>
);
}

View File

@ -2,7 +2,7 @@ import React from "react";
import Avatar from "@/components/avatar";
import { cn } from "@/lib/utils";
import type { Player } from "@/server/db/schema";
import LobbyPlayerOptions from "./lobby-player-options";
import LobbyPlayerOptions from "./player-options";
function LobbyPlayerCard({
lobbyId,

View File

@ -23,7 +23,7 @@ import type { Player } from "@/server/db/schema";
import Link from "next/link";
import { appRoutes } from "@/config/app.routes";
import { cn } from "@/lib/utils";
import KickPlayerDialog from "./kick-player-dialog";
import KickPlayerDialog from "./player-kick-dialog";
import { api } from "@/trpc/react";
function LobbyPlayerOptions({
player,

View File

@ -0,0 +1,112 @@
import { appRoutes } from "@/config/app.routes";
import { getGame } from "@/game-engien/games";
import { useSessionPlayerStore } from "@/lib/store/current-player-store";
import { useGameStore } from "@/lib/store/game-store";
import { useLobbyStore } from "@/lib/store/lobby-store";
import type { GameConfig } from "@/lib/validations/game";
import type { Lobby, LobbyMember } from "@/server/db/schema";
import { api } from "@/trpc/react";
import { useRouter } from "next/navigation";
import React from "react";
import { toast } from "sonner";
function LobbyProvider({
children,
initialLobby,
}: {
children: React.ReactNode;
initialLobby: Lobby;
}) {
const sessionPlayer = useSessionPlayerStore((state) => state.sessionPlayer);
const lobby = useLobbyStore((state) => state.lobby);
const updateLobby = useLobbyStore((state) => state.updateLobby);
const resetLobby = useLobbyStore((state) => state.resetLobby);
const setMembers = useLobbyStore((state) => state.setMembers);
const addMember = useLobbyStore((state) => state.addMember);
const removeMember = useLobbyStore((state) => state.removeMember);
const setGameConfig = useGameStore((state) => state.updateGameConfig);
const setSelectedGame = useGameStore((state) => state.setSelectedGame);
const setIsLobbyAdmin = useSessionPlayerStore(
(state) => state.setIsLobbyAdmin,
);
const selectedGame = useGameStore((state) => state.selectedGame);
const router = useRouter();
const lobbyId = lobby.id ?? "";
api.lobby.onMemberUpdate.useSubscription(
{ lobbyId },
{
onData({ data }) {
if (data.joined) {
const member = data.member as LobbyMember;
addMember(member);
} else {
const memberId = data.member as string;
removeMember(memberId);
if (data?.kicked && memberId === sessionPlayer?.id) {
router.push(appRoutes.lobby(lobby.id));
router.refresh();
}
}
},
},
);
api.lobby.onUpdate.useSubscription(
{ lobbyId },
{
onData({ data }) {
if (data.deleted) {
resetLobby(undefined);
router.push(appRoutes.home);
router.refresh();
toast.error("Lobby got deleted");
return;
}
if (data.lobby) updateLobby(data.lobby);
},
},
);
api.gameConfig.onUpdate.useSubscription(
{ lobbyId },
{
onData({ data: config }) {
if (config) {
console.log("Game Config Update", config);
setGameConfig(config);
if (config.gameId !== selectedGame?.id) {
const game = getGame(config.gameId!);
setSelectedGame(game);
}
}
},
},
);
React.useEffect(() => {
const isAdmin =
initialLobby?.members?.find((m) => m.playerId === sessionPlayer?.id)
?.role === "admin";
setIsLobbyAdmin(isAdmin);
}, [initialLobby, sessionPlayer, setIsLobbyAdmin]);
React.useEffect(() => {
const setConfigWithGame = () => {
const initialConfig = initialLobby?.gameConfig?.config;
setGameConfig(initialConfig ?? ({} as GameConfig));
const game = initialConfig?.gameId?.length
? getGame(initialConfig?.gameId!)
: undefined;
setSelectedGame(game);
};
if (initialLobby?.gameConfig?.config) setConfigWithGame();
resetLobby(initialLobby);
setMembers(initialLobby?.members ?? []);
}, [initialLobby, setGameConfig, setSelectedGame, getGame]);
return children;
}
export default LobbyProvider;

140
src/components/combobox.tsx Normal file
View File

@ -0,0 +1,140 @@
"use client";
import * as React from "react";
import { Check, ChevronsUpDown, type LucideIcon } from "lucide-react";
import { cn } from "@/lib/utils";
import { Button, type ButtonProps } from "@/components/ui/button";
import {
Command,
CommandEmpty,
CommandGroup,
CommandInput,
CommandItem,
CommandList,
} from "@/components/ui/command";
import {
Popover,
PopoverContent,
PopoverTrigger,
} from "@/components/ui/popover";
export type ComboboxProps = {
data: {
label: string;
value: string;
Icon?: LucideIcon;
}[];
onSelect: (value?: string) => void;
messageUi?: {
select?: string;
selectIcon?: LucideIcon;
empty?: string;
placeholder?: string;
};
initialValue?: string;
className?: string;
hideSearch?: boolean;
buttonProps?: ButtonProps;
};
export function Combobox({
data,
initialValue,
messageUi,
className,
hideSearch,
buttonProps,
onSelect,
}: ComboboxProps) {
const [open, setOpen] = React.useState(false);
const [value, setValue] = React.useState(initialValue ?? "");
const selectedItem = data.find((item) => item.value === initialValue)!;
return (
<Popover open={open} onOpenChange={setOpen}>
<PopoverTrigger asChild>
<Button
variant="outline"
role="combobox"
aria-expanded={open}
className={cn(
"bg-background/20 hover:bg-background/30 container-bg w-[200px] justify-between text-white shadow-none",
className,
)}
{...buttonProps}
>
<div
className={cn(
"flex items-center gap-2 text-white/75",
selectedItem && "text-foreground",
)}
>
{selectedItem?.Icon ? (
<selectedItem.Icon className="size-4" />
) : messageUi?.selectIcon ? (
<messageUi.selectIcon className="size-4" />
) : null}
<span className="text-white">
{selectedItem?.label
? selectedItem.label
: (messageUi?.select ?? "Select...")}
</span>
</div>
<ChevronsUpDown className="opacity-50" />
</Button>
</PopoverTrigger>
<PopoverContent className="popover-content-width-same-as-its-trigger w-full bg-transparent p-0">
<Command
filter={(value, search) => {
if (!search.trim()) return 1; // Show all when no search input
const entry = data.find((item) => item.value === value); // Assuming dataset is an array of objects with id and name
if (!entry) return 0; // If no matching entry is found, exclude it
return entry.label.toLowerCase().includes(search.toLowerCase())
? 1
: 0;
}}
>
{!hideSearch && (
<CommandInput
placeholder={messageUi?.placeholder ?? "Search..."}
className="h-9"
/>
)}
<CommandList className="bg-transparent">
<CommandEmpty>{messageUi?.empty ?? "Nothing found."}</CommandEmpty>
<CommandGroup>
{data.map((item) => (
<CommandItem
key={item.value}
value={item.value}
onSelect={(currentValue) => {
const newValue = currentValue === value ? "" : currentValue;
setValue(newValue);
onSelect(newValue);
setOpen(false);
}}
>
<div className="flex items-center gap-2">
{item?.Icon && <item.Icon className="ml-auto opacity-50" />}
<span>{item.label}</span>
</div>
<Check
className={cn(
"ml-auto",
value === item.value ? "opacity-100" : "opacity-0",
)}
/>
</CommandItem>
))}
</CommandGroup>
</CommandList>
</Command>
</PopoverContent>
</Popover>
);
}

View File

@ -1,32 +0,0 @@
"use client";
import React from "react";
import { Button } from "./ui/button";
import Link from "next/link";
import { usePathname } from "next/navigation";
import { cn } from "@/lib/utils";
function NavLink({ label, path, className }: NavLink & { className?: string }) {
const active = usePathname() === path;
return (
<Button
asChild
variant={"ghost"}
className={cn(
"group hover:bg-border/20 h-10 rounded-none font-bold text-white/50 hover:text-white/50",
active && "bg-border/20 text-white hover:text-white",
className,
)}
>
<Link href={path}>
<span
className={"transition-transform duration-150 group-hover:scale-105"}
>
{label}
</span>
</Link>
</Button>
);
}
export default NavLink;

View File

@ -1,16 +1,22 @@
"use client";
import React from "react";
import { Button } from "./ui/button";
import Link from "next/link";
import UserPopover from "@/app/_components/profile-popover";
import { appConfig } from "@/config/app.config";
import NavLink from "./nav-link";
import { api } from "@/trpc/server";
import { Icons } from "./icons";
import { appRoutes } from "@/config/app.routes";
import { useSessionPlayerStore } from "@/lib/store/current-player-store";
import { useLobbyStore } from "@/lib/store/lobby-store";
import { usePathname } from "next/navigation";
import { cn } from "@/lib/utils";
async function Navbar() {
const sessionPlayer = await api.player.getBySession();
const currentLobby = sessionPlayer ? await api.lobby.getCurrentLobby() : null;
function Navbar() {
const sessionPlayer = useSessionPlayerStore((state) => state.sessionPlayer);
const currentLobby = useLobbyStore((state) => state.lobby);
const pathname = usePathname();
return (
<nav className="flex w-full items-center justify-center p-4">
@ -18,12 +24,17 @@ async function Navbar() {
<menu className="flex items-center">
{appConfig.navigation.map((navLink, idx) => (
<li key={idx}>
<NavLink {...navLink} />
<NavLink {...navLink} active={pathname === navLink.path} />
</li>
))}
</menu>
<div className="bg-border/10 border-border/20 flex items-center rounded-full border-l-2">
<div
className={cn(
"bg-border/10 border-border/20 hover:bg-background/20 flex items-center rounded-full border-l-2",
pathname === appRoutes.currentlobby && "bg-background/20",
)}
>
{currentLobby ? (
<Link href={appRoutes.currentlobby}>
<div className="border-border/20 flex h-10 items-center justify-center gap-2 pr-2 pl-4 font-semibold">
@ -45,4 +56,31 @@ async function Navbar() {
);
}
const NavLink = ({
label,
path,
active,
className,
}: NavLink & { className?: string; active?: boolean }) => {
return (
<Button
asChild
variant={"ghost"}
className={cn(
"group hover:bg-background/20 h-10 rounded-none font-bold text-white/50 hover:text-white/50",
active && "bg-background/20 text-white hover:text-white",
className,
)}
>
<Link href={path}>
<span
className={"transition-transform duration-150 group-hover:scale-105"}
>
{label}
</span>
</Link>
</Button>
);
};
export default Navbar;

View File

@ -0,0 +1,177 @@
"use client"
import * as React from "react"
import { Command as CommandPrimitive } from "cmdk"
import { SearchIcon } from "lucide-react"
import { cn } from "@/lib/utils"
import {
Dialog,
DialogContent,
DialogDescription,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog"
function Command({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive>) {
return (
<CommandPrimitive
data-slot="command"
className={cn(
"bg-popover text-popover-foreground flex h-full w-full flex-col overflow-hidden rounded-md",
className
)}
{...props}
/>
)
}
function CommandDialog({
title = "Command Palette",
description = "Search for a command to run...",
children,
...props
}: React.ComponentProps<typeof Dialog> & {
title?: string
description?: string
}) {
return (
<Dialog {...props}>
<DialogHeader className="sr-only">
<DialogTitle>{title}</DialogTitle>
<DialogDescription>{description}</DialogDescription>
</DialogHeader>
<DialogContent className="overflow-hidden p-0">
<Command className="[&_[cmdk-group-heading]]:text-muted-foreground **:data-[slot=command-input-wrapper]:h-12 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:font-medium [&_[cmdk-group]]:px-2 [&_[cmdk-group]:not([hidden])_~[cmdk-group]]:pt-0 [&_[cmdk-input-wrapper]_svg]:h-5 [&_[cmdk-input-wrapper]_svg]:w-5 [&_[cmdk-input]]:h-12 [&_[cmdk-item]]:px-2 [&_[cmdk-item]]:py-3 [&_[cmdk-item]_svg]:h-5 [&_[cmdk-item]_svg]:w-5">
{children}
</Command>
</DialogContent>
</Dialog>
)
}
function CommandInput({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Input>) {
return (
<div
data-slot="command-input-wrapper"
className="flex h-9 items-center gap-2 border-b px-3"
>
<SearchIcon className="size-4 shrink-0 opacity-50" />
<CommandPrimitive.Input
data-slot="command-input"
className={cn(
"placeholder:text-muted-foreground flex h-10 w-full rounded-md bg-transparent py-3 text-sm outline-hidden disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
/>
</div>
)
}
function CommandList({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.List>) {
return (
<CommandPrimitive.List
data-slot="command-list"
className={cn(
"max-h-[300px] scroll-py-1 overflow-x-hidden overflow-y-auto",
className
)}
{...props}
/>
)
}
function CommandEmpty({
...props
}: React.ComponentProps<typeof CommandPrimitive.Empty>) {
return (
<CommandPrimitive.Empty
data-slot="command-empty"
className="py-6 text-center text-sm"
{...props}
/>
)
}
function CommandGroup({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Group>) {
return (
<CommandPrimitive.Group
data-slot="command-group"
className={cn(
"text-foreground [&_[cmdk-group-heading]]:text-muted-foreground overflow-hidden p-1 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:py-1.5 [&_[cmdk-group-heading]]:text-xs [&_[cmdk-group-heading]]:font-medium",
className
)}
{...props}
/>
)
}
function CommandSeparator({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Separator>) {
return (
<CommandPrimitive.Separator
data-slot="command-separator"
className={cn("bg-border -mx-1 h-px", className)}
{...props}
/>
)
}
function CommandItem({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Item>) {
return (
<CommandPrimitive.Item
data-slot="command-item"
className={cn(
"data-[selected=true]:bg-accent data-[selected=true]:text-accent-foreground [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled=true]:pointer-events-none data-[disabled=true]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function CommandShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="command-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
export {
Command,
CommandDialog,
CommandInput,
CommandList,
CommandEmpty,
CommandGroup,
CommandItem,
CommandShortcut,
CommandSeparator,
}

View File

@ -0,0 +1,31 @@
"use client";
import * as React from "react";
import * as SwitchPrimitive from "@radix-ui/react-switch";
import { cn } from "@/lib/utils";
function Switch({
className,
...props
}: React.ComponentProps<typeof SwitchPrimitive.Root>) {
return (
<SwitchPrimitive.Root
data-slot="switch"
className={cn(
"peer data-[state=checked]:bg-primary data-[state=unchecked]:bg-input/20 focus-visible:border-ring focus-visible:ring-ring/50 dark:data-[state=unchecked]:bg-input/80 inline-flex h-[1.15rem] w-8 shrink-0 items-center rounded-full border border-transparent shadow-xs transition-all outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
className,
)}
{...props}
>
<SwitchPrimitive.Thumb
data-slot="switch-thumb"
className={cn(
"bg-background/40 dark:data-[state=unchecked]:bg-foreground dark:data-[state=checked]:bg-primary-foreground pointer-events-none block size-4 rounded-full ring-0 transition-transform data-[state=checked]:translate-x-[calc(100%-2px)] data-[state=unchecked]:translate-x-0",
)}
/>
</SwitchPrimitive.Root>
);
}
export { Switch };

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@ -0,0 +1,40 @@
import type { IMinigame } from "..";
export const getGame = (id: string) => {
return gameLibary.find((g) => g.id === id);
};
export const gameLibary: Array<IMinigame> = [
{
id: "quiz",
name: "Quiz",
description: "Quiz minigame",
thumbnail: "/games/quiz.jpg",
minPlayers: 1,
maxPlayers: 12,
},
{
id: "reaction",
name: "Reaction",
description: "Reaction minigame",
thumbnail: "/games/reaction.jpg",
minPlayers: 1,
maxPlayers: 12,
},
{
id: "trivia",
name: "Trivia",
description: "Trivia minigame",
thumbnail: "/games/trivia.jpg",
minPlayers: 1,
maxPlayers: 12,
},
{
id: "place",
name: "Placeholder",
description: "Placeholder Lorem Ipsum",
thumbnail: "/games/trivia.jpg",
minPlayers: 1,
maxPlayers: 12,
},
];

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@ -0,0 +1,414 @@
import {
Game,
type GamePlayer,
type IGameConfig,
type IGameState,
} from "@/game-engien";
interface QuizQuestion {
id: string;
text: string;
options: string[];
correctOptionIndex: number;
imageUrl?: string;
timeLimit?: number;
points: number;
}
export interface QuizData {
version: string;
id: string;
title: string;
description: string;
author: string;
questions: Array<QuizQuestion>;
category: string;
difficulty: "easy" | "medium" | "hard";
tags: Array<string>;
}
interface QuizGameConfig extends IGameConfig {
randomizeQuestions?: boolean;
revealAnswersImmediately?: boolean;
pointsPerQuestion?: number;
}
interface QuizGameState extends IGameState {
currentQuestion?: QuizQuestion;
answeredQuestions: Set<string>;
playerAnswers: Record<string, Record<string, number>>;
leaderboard: Array<GamePlayer>;
}
type PlayerQuizAction =
| {
type: "answer";
questionId: string;
selectedOptionIndex: number;
}
| {
type: "ready";
}
| {
type: "requestHint";
questionId: string;
};
export class QuizGame extends Game {
private quizData: QuizData;
private questions: QuizQuestion[];
private quizState: QuizGameState;
private timers: Map<string, NodeJS.Timeout> = new Map();
constructor(quizData: QuizData, config: QuizGameConfig = {}) {
super(
{
name: "quiz",
id: quizData.id,
title: quizData.title,
description: quizData.description,
version: quizData.version,
},
{
timeLimit: 15, // Default 15 seconds per question
scoreMultiplier: 1,
allowHints: false,
...config,
},
);
this.quizData = quizData;
this.questions = [...quizData.questions];
this.quizState = {
...this.state,
answeredQuestions: new Set<string>(),
playerAnswers: {},
leaderboard: [],
totalRounds: this.questions.length,
};
this.state = this.quizState;
}
public initialize(config?: QuizGameConfig): void {
// Override the default config with any provided config
if (config) {
this.config = {
...this.config,
...config,
};
}
// Initialize player answers tracking
this.players.forEach((player) => {
this.quizState.playerAnswers[player.id] = {};
});
// Randomize questions if configured
if ((this.config as QuizGameConfig).randomizeQuestions) {
this.questions = this.shuffleArray([...this.questions]);
}
this.state.totalRounds = this.questions.length;
this.state.status = "waiting";
}
public start(): void {
if (this.state.status !== "waiting") {
throw new Error("Game must be in waiting state to start");
}
this.state.status = "active";
this.nextQuestion();
}
public end(): void {
this.clearTimers();
this.state.status = "completed";
this.quizState.leaderboard = [...this.players].sort(
(a, b) => b.score - a.score,
);
// Notify players of game end
this.broadcastGameEnd();
}
public handlePlayerAction(playerId: string, action: PlayerQuizAction): void {
const player = this.players.find((p) => p.id === playerId);
if (!player) {
throw new Error(`Player ${playerId} not found`);
}
switch (action.type) {
case "answer":
this.handlePlayerAnswer(
player,
action.questionId,
action.selectedOptionIndex,
);
break;
case "ready":
this.handlePlayerReady(player);
break;
case "requestHint":
this.handleRequestHint(player, action.questionId);
break;
default:
throw new Error(`Unknown action type: ${(action as any).type}`);
}
}
private handlePlayerAnswer(
player: GamePlayer,
questionId: string,
selectedOptionIndex: number,
): void {
const currentQuestion = this.quizState.currentQuestion;
if (!currentQuestion || currentQuestion.id !== questionId) {
throw new Error("Invalid question ID");
}
// Record the answer
this.quizState.playerAnswers[player.id][questionId] = selectedOptionIndex;
// Check if answer is correct and update score
if (selectedOptionIndex === currentQuestion.correctOptionIndex) {
const points =
currentQuestion.points * (this.config.scoreMultiplier || 1);
player.score += points;
// Broadcast correct answer event
this.broadcastPlayerCorrectAnswer(player, questionId, points);
}
// Check if all players have answered
const allAnswered = this.players.every(
(p) => questionId in (this.quizState.playerAnswers[p.id] || {}),
);
if (allAnswered) {
this.clearTimers();
// If configured to reveal answers immediately, wait briefly before next question
if ((this.config as QuizGameConfig).revealAnswersImmediately) {
this.broadcastQuestionResults(currentQuestion);
setTimeout(() => this.nextQuestion(), 3000);
} else {
this.nextQuestion();
}
}
}
private handlePlayerReady(player: GamePlayer): void {
// Could implement a ready-up system before starting each question
// For now, just acknowledging the ready state
}
private handleRequestHint(player: GamePlayer, questionId: string): void {
if (!this.config.allowHints) {
return;
}
const currentQuestion = this.quizState.currentQuestion;
if (!currentQuestion || currentQuestion.id !== questionId) {
throw new Error("Invalid question ID");
}
// Implementation of hint system
// For example, eliminate one wrong option
this.provideHint(player, currentQuestion);
}
private nextQuestion(): void {
if (this.state.status !== "active") {
return;
}
this.clearTimers();
// Check if we've gone through all questions
if (this.state.currentRound >= this.questions.length) {
this.end();
return;
}
const nextQuestion = this.questions[this.state.currentRound];
this.quizState.currentQuestion = nextQuestion;
this.state.currentRound++;
this.quizState.answeredQuestions.add(nextQuestion.id);
// Set timer for question
const timeLimit = nextQuestion.timeLimit || this.config.timeLimit || 15;
this.state.timeRemaining = timeLimit;
// Broadcast the new question to all players
this.broadcastQuestion(nextQuestion);
// Start the timer
const timer = setInterval(() => {
if (this.state.timeRemaining && this.state.timeRemaining > 0) {
this.state.timeRemaining--;
} else {
this.clearTimers();
this.timeExpired(nextQuestion);
}
}, 1000);
this.timers.set("questionTimer", timer);
}
private timeExpired(question: QuizQuestion): void {
// Handle when time expires for a question
// Auto-submit blank answers for players who didn't answer
this.players.forEach((player) => {
if (!(question.id in (this.quizState.playerAnswers[player.id] || {}))) {
this.quizState.playerAnswers[player.id][question.id] = -1; // -1 means no answer
}
});
if ((this.config as QuizGameConfig).revealAnswersImmediately) {
this.broadcastQuestionResults(question);
setTimeout(() => this.nextQuestion(), 3000);
} else {
this.nextQuestion();
}
}
private clearTimers(): void {
this.timers.forEach((timer) => clearInterval(timer));
this.timers.clear();
}
private shuffleArray<T>(array: T[]): T[] {
const newArray = [...array];
for (let i = newArray.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[newArray[i], newArray[j]] = [newArray[j], newArray[i]];
}
return newArray;
}
private provideHint(player: GamePlayer, question: QuizQuestion): void {
// Implementation of hint system
// This is a placeholder for the hint logic
// Example: Find a wrong answer to eliminate
const wrongOptions = question.options
.map((option, index) => ({ option, index }))
.filter((item) => item.index !== question.correctOptionIndex);
if (wrongOptions.length > 0) {
const randomWrongOption =
wrongOptions[Math.floor(Math.random() * wrongOptions.length)];
this.broadcastHint(player, question.id, randomWrongOption.index);
}
}
// Broadcasting methods (these would connect to your websocket/realtime system)
private broadcastQuestion(question: QuizQuestion): void {
// In a real implementation, this would send the question to all players
console.log("Broadcasting question:", question.text);
// Example of what to broadcast (would be sent via websocket)
const broadcastData = {
type: "question",
questionId: question.id,
text: question.text,
options: question.options,
imageUrl: question.imageUrl,
timeLimit: question.timeLimit || this.config.timeLimit,
points: question.points,
};
// Send to all players
// this.broadcastToPlayers(broadcastData);
}
private broadcastQuestionResults(question: QuizQuestion): void {
// In a real implementation, this would send the results to all players
console.log("Broadcasting question results for:", question.text);
// Example of what to broadcast
const broadcastData = {
type: "questionResults",
questionId: question.id,
correctOptionIndex: question.correctOptionIndex,
playerAnswers: this.quizState.playerAnswers,
};
// Send to all players
// this.broadcastToPlayers(broadcastData);
}
private broadcastPlayerCorrectAnswer(
player: GamePlayer,
questionId: string,
points: number,
): void {
// Example of what to broadcast when a player answers correctly
const broadcastData = {
type: "correctAnswer",
playerId: player.id,
playerName: player.displayName,
questionId: questionId,
points: points,
};
// Send to all players
// this.broadcastToPlayers(broadcastData);
}
private broadcastGameEnd(): void {
// Example of what to broadcast when the game ends
const broadcastData = {
type: "gameEnd",
leaderboard: this.quizState.leaderboard,
};
// Send to all players
// this.broadcastToPlayers(broadcastData);
}
private broadcastHint(
player: GamePlayer,
questionId: string,
eliminatedOptionIndex: number,
): void {
// Example of what to broadcast when providing a hint
const broadcastData = {
type: "hint",
playerId: player.id,
questionId: questionId,
eliminatedOptionIndex: eliminatedOptionIndex,
};
// Send to specific player
// this.sendToPlayer(player.id, broadcastData);
}
}
// Game Registry to manage different games
class GameRegistry {
private games: Map<string, any> = new Map();
registerGame(gameClass: any): void {
const tempInstance = new gameClass({} as any);
this.games.set(tempInstance.getGameId(), gameClass);
}
createGameInstance(gameId: string, ...args: any[]): Game {
const GameClass = this.games.get(gameId);
if (!GameClass) {
throw new Error(`Game ${gameId} not found in registry`);
}
return new GameClass(...args);
}
listAvailableGames(): string[] {
return Array.from(this.games.keys());
}
}

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@ -0,0 +1,29 @@
import type { QuizData } from ".";
export const exampleQuizData: QuizData = {
version: "1.0.0",
id: "sample-quiz-001",
title: "General Knowledge Quiz",
description: "Test your knowledge on various topics",
author: "user123",
category: "general",
difficulty: "medium",
tags: ["general", "knowledge", "trivia"],
questions: [
{
id: "q1",
text: "What is the capital of France?",
options: ["London", "Berlin", "Paris", "Madrid"],
correctOptionIndex: 2,
points: 10,
},
{
id: "q2",
text: "Which planet is known as the Red Planet?",
options: ["Venus", "Mars", "Jupiter", "Saturn"],
correctOptionIndex: 1,
points: 10,
},
// More questions...
],
};

65
src/game-engien/index.ts Normal file
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@ -0,0 +1,65 @@
import type { GameConfig } from "@/lib/validations/game";
import type { Player } from "@/server/db/schema";
export type GamePlayer = Pick<Player, "id" | "displayName" | "avatar"> & {
score: number;
};
export interface IMinigame {
id: string;
name: string;
description: string;
thumbnail: string;
maxPlayers: number;
minPlayers: number;
}
export interface IGameState {
status: "waiting" | "active" | "paused" | "completed";
players: Array<GamePlayer>;
currentRound: number;
totalRounds: number;
timeRemaining?: number;
}
// Base Game abstract class
export abstract class Game {
protected meta: IMinigame;
protected players: Array<GamePlayer> = [];
protected config: GameConfig;
protected state: IGameState;
constructor(meta: IMinigame, config: GameConfig) {
this.meta = meta;
this.config = config;
this.state = {
status: "waiting",
players: [],
currentRound: 0,
totalRounds: 0,
};
}
public getGameId(): string {
return this.meta.id;
}
public getState(): IGameState {
return { ...this.state };
}
public addPlayer(player: GamePlayer): void {
this.players.push(player);
this.state.players = [...this.players];
}
public removePlayer(playerId: string): void {
this.players = this.players.filter((p) => p.id !== playerId);
this.state.players = [...this.players];
}
abstract initialize(config?: GameConfig): void;
abstract start(): void;
abstract end(): void;
abstract handlePlayerAction(playerId: string, action: any): void;
}

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@ -1,50 +0,0 @@
"use client";
import { appRoutes } from "@/config/app.routes";
import type { Lobby, LobbyMember, Player } from "@/server/db/schema";
import type { LobbyMemberLeaveEventData } from "@/server/redis/events";
import { api } from "@/trpc/react";
import { useRouter } from "next/navigation";
import React from "react";
export function useRealtimeLobby({
initialLobby,
sessionPlayer,
}: {
initialLobby: Lobby;
sessionPlayer?: Player | null;
}) {
const [lobby, setLobby] = React.useState(initialLobby);
const [members, setMembers] = React.useState<Array<LobbyMember>>(
initialLobby?.members ?? [],
);
const router = useRouter();
api.lobby.onMemberUpdate.useSubscription(undefined, {
onData({ data: _data }) {
const joined = _data.joined;
if (joined) {
const data = _data.membership as LobbyMember;
setMembers((prev) => {
if (prev.find((m) => m.playerId === data.playerId)) return prev;
return [...prev, data];
});
} else {
const data = _data.membership as LobbyMemberLeaveEventData;
setMembers((prev) => prev.filter((m) => m.playerId !== data.playerId));
if (data?.kicked && data?.playerId === sessionPlayer?.id) {
router.push(appRoutes.lobby(lobby.id));
router.refresh();
}
}
},
});
api.lobby.onUpdate.useSubscription(undefined, {
onData({ data }) {
if (!data?.lobby) return;
setLobby((prev) => ({ ...data.lobby, members: prev.members }));
},
});
return { lobby, members };
}

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@ -0,0 +1,17 @@
"use client";
import { create } from "zustand";
import type { Player } from "@/server/db/schema";
type SessionPlayerStore = {
sessionPlayer?: Player | null;
setSessionPlayer: (player?: Player | null) => void;
isLobbyAdmin: boolean;
setIsLobbyAdmin: (isAdmin: boolean) => void;
};
export const useSessionPlayerStore = create<SessionPlayerStore>((set) => ({
sessionPlayer: undefined,
setSessionPlayer: (player) => set({ sessionPlayer: player }),
isLobbyAdmin: false,
setIsLobbyAdmin: (isAdmin) => set({ isLobbyAdmin: isAdmin }),
}));

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@ -0,0 +1,21 @@
"use client";
import { create } from "zustand";
import type { IMinigame } from "@/game-engien";
import type { GameConfig } from "../validations/game";
type GameStore = {
selectedGame?: IMinigame;
setSelectedGame: (game?: IMinigame) => void;
gameConfig: GameConfig;
setGameConfig: (config: GameConfig) => void;
updateGameConfig: (config: Partial<GameConfig>) => void;
};
export const useGameStore = create<GameStore>((set, get) => ({
selectedGame: undefined,
setSelectedGame: (game) => set({ selectedGame: game }),
gameConfig: {} as GameConfig,
setGameConfig: (config) => set({ gameConfig: config }),
updateGameConfig: (config) =>
set({ gameConfig: { ...get().gameConfig, ...config } }),
}));

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@ -0,0 +1,39 @@
"use client";
import { create } from "zustand";
import type { Lobby, LobbyMember } from "@/server/db/schema";
type LobbyStore = {
lobby: Lobby;
updateLobby: (lobby: Lobby) => void;
resetLobby: (lobby?: Lobby) => void;
members: Array<LobbyMember>;
setMembers: (members: Array<LobbyMember>) => void;
findMember: (playerId: string) => LobbyMember | null | undefined;
addMember: (member: LobbyMember) => void;
removeMember: (playerId: string, kicked?: boolean) => void;
selectedGame: number;
setSelectedGame: (gameId: number) => void;
};
export const useLobbyStore = create<LobbyStore>((set, get) => ({
lobby: {} as Lobby,
members: [],
selectedGame: 0,
setSelectedGame: (gameId) => set({ selectedGame: gameId }),
updateLobby: (lobby) =>
set((state) => ({ lobby: { ...state, ...lobby, members: state.members } })),
setMembers: (members) => set({ members }),
resetLobby: (lobby) => set({ lobby: lobby ?? ({} as Lobby) }),
findMember: (playerId) => get().members.find((m) => m.playerId === playerId),
addMember: (member) =>
set((state) => {
if (state.members.find((m) => m.playerId === member.playerId))
return state;
return { members: [...state.members, member] };
}),
removeMember: (playerId) =>
set((state) => ({
members: state.members.filter((m) => m.playerId !== playerId),
})),
}));

View File

@ -14,8 +14,23 @@ export const formatDate = (date: Date) =>
minute: "numeric",
});
export function getBaseUrl() {
export const getBaseUrl = () => {
if (typeof window !== "undefined") return window.location.origin;
if (process.env.VERCEL_URL) return `https://${process.env.VERCEL_URL}`;
return `http://localhost:${process.env.PORT ?? 3000}`;
}
};
export const debounce = <T extends (...args: any[]) => any>(
callback: T,
waitFor: number,
) => {
let timeout: ReturnType<typeof setTimeout>;
return (...args: Parameters<T>): ReturnType<T> => {
let result: any;
timeout && clearTimeout(timeout);
timeout = setTimeout(() => {
result = callback(...args);
}, waitFor);
return result;
};
};

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@ -0,0 +1,11 @@
import { z } from "zod";
export const gameConfigPatchSchema = z.object({
gameId: z.string().optional(),
gameVariantId: z.string().optional(),
timeLimit: z.number().min(2).max(120).default(2),
scoreMultiplier: z.number().optional().optional(),
allowHints: z.boolean().default(false).optional(),
});
export type GameConfig = z.infer<typeof gameConfigPatchSchema>;

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@ -0,0 +1,11 @@
import type { DBType } from "@/server/db";
import { gameConfigurations } from "@/server/db/schema";
export async function createGameConfig(lobbyId: string, db: DBType) {
await db
.insert(gameConfigurations)
.values({
lobbyId,
})
.returning();
}

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@ -0,0 +1,59 @@
import { db } from "@/server/db";
import { redis } from "@/server/redis";
import { lobbies, lobbyMembers } from "@/server/db/schema";
import { count, eq } from "drizzle-orm";
import { ee } from "@/server/sse";
export async function getLobbyMemberCount(lobbyId: string) {
// Check if the count is in the cache
const cachedCount = await redis.get(`lobby:${lobbyId}:memberCount`);
if (cachedCount !== null) {
return parseInt(cachedCount, 10);
}
// If not in cache, query the database
const [rawMemberCount] = await db
.select({ count: count() })
.from(lobbyMembers)
.where(eq(lobbyMembers.lobbyId, lobbyId));
const memberCount = rawMemberCount?.count ?? 0;
// Cache the result
await redis.set(`lobby:${lobbyId}:memberCount`, memberCount);
return memberCount;
}
export async function deleteLobbyIfEmpty(lobbyId: string) {
const activeMemberCount = await getLobbyMemberCount(lobbyId);
if (activeMemberCount > 0) return;
const [realMemberCount] = await db
.select({ count: count() })
.from(lobbyMembers)
.where(eq(lobbyMembers.lobbyId, lobbyId));
if (realMemberCount?.count === 0) {
await db.delete(lobbies).where(eq(lobbies.id, lobbyId));
console.log(`Lobby with ID ${lobbyId} has been deleted. (EMPTY_LOBBY)`);
// Optionally, remove the cached count
await redis.del(`lobby:${lobbyId}:memberCount`);
ee.emit("lobby:update", { id: lobbyId }, true);
} else {
console.error(
"!!!!== Redis Cache is out of sync with the database. ==!!!!",
);
}
}
export async function addAdminToLobby(lobbyId: string, playerId: string) {}
export async function handleLobbyAfterLeave(lobbyId: string) {
await deleteLobbyIfEmpty(lobbyId);
}
export async function decreaseLobbyMemberCount(lobbyId: string) {
await redis.decr(`lobby:${lobbyId}:memberCount`);
}
export async function increaseLobbyMemberCount(lobbyId: string) {
await redis.incr(`lobby:${lobbyId}:memberCount`);
}

View File

@ -1,6 +1,8 @@
import { lobbyRouter } from "@/server/api/routers/lobby";
import { createCallerFactory, createTRPCRouter } from "@/server/api/trpc";
import { playerRouter } from "./routers/player";
import { gameRouter } from "./routers/game";
import { gameConfigRouter } from "./routers/game-config";
/**
* This is the primary router for your server.
@ -10,6 +12,8 @@ import { playerRouter } from "./routers/player";
export const appRouter = createTRPCRouter({
lobby: lobbyRouter,
player: playerRouter,
game: gameRouter,
gameConfig: gameConfigRouter,
});
// export type definition of API

View File

@ -0,0 +1,59 @@
import { gameConfigurations } from "@/server/db/schema";
import { createTRPCRouter, protectedProcedure, publicProcedure } from "../trpc";
import { z } from "zod";
import { gameConfigPatchSchema } from "@/lib/validations/game";
import { eq } from "drizzle-orm";
import { ee } from "@/server/sse";
import { tracked } from "@trpc/server";
import type { EventArgs } from "@/server/sse/events";
export const gameConfigRouter = createTRPCRouter({
// game configurator
update: protectedProcedure
.input(
z.object({
lobbyId: z.string(),
config: gameConfigPatchSchema,
}),
)
.mutation(async ({ ctx, input }) => {
console.log("Check if user is admin");
const [config] = await ctx.db
.update(gameConfigurations)
.set({ config: input.config })
.where(eq(gameConfigurations.lobbyId, input.lobbyId))
.returning({
config: gameConfigurations.config,
});
if (config?.config)
ee.emit("game:config:update", {
lobbyId: input.lobbyId,
config: config.config,
});
return config;
}),
// subscriptions
onUpdate: publicProcedure
.input(z.object({ lobbyId: z.string() }))
.subscription(async function* (opts) {
const iterable = ee.toIterable("game:config:update", {
signal: opts.signal,
});
function* maybeYield([
{ config, lobbyId },
]: EventArgs["game:config:update"]) {
if (lobbyId !== opts.input.lobbyId) {
return;
}
yield tracked(lobbyId, config);
}
for await (const args of iterable) {
yield* maybeYield(args);
}
}),
});

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@ -0,0 +1,15 @@
import { gameConfigurations } from "@/server/db/schema";
import { createTRPCRouter, protectedProcedure, publicProcedure } from "../trpc";
import { z } from "zod";
import { gameConfigPatchSchema } from "@/lib/validations/game";
import { eq } from "drizzle-orm";
import { ee } from "@/server/sse";
export const gameRouter = createTRPCRouter({
// game sessions
createGameSession: publicProcedure
.input(z.object({ lobbyId: z.string() }))
.query(async ({ ctx }) => {
return null;
}),
});

View File

@ -11,14 +11,15 @@ import {
lobbyPatchSchema,
} from "@/lib/validations/lobby";
import { and, eq } from "drizzle-orm";
import {
combineRedisIterators,
redisAsyncIterator,
redisPublish,
} from "@/server/redis/sse-redis";
import { tracked } from "@trpc/server";
import { trcpSubscriptionInput } from "@/lib/validations/trcp";
import type { LobbyMemberLeaveEventData } from "@/server/redis/events";
import type { EventArgs } from "@/server/sse/events";
import {
decreaseLobbyMemberCount,
increaseLobbyMemberCount,
handleLobbyAfterLeave,
} from "@/server/api/mutation-utils/lobby-utils";
import { createGameConfig } from "../mutation-utils/game-config";
import { ee } from "@/server/sse";
export const lobbyRouter = createTRPCRouter({
// queries
@ -28,6 +29,7 @@ export const lobbyRouter = createTRPCRouter({
with: {
lobby: {
with: {
gameConfig: true,
members: {
with: {
player: true,
@ -51,6 +53,7 @@ export const lobbyRouter = createTRPCRouter({
await ctx.db.query.lobbies.findFirst({
where: eq(lobbies.id, input.id),
with: {
gameConfig: true,
members: {
with: {
player: true,
@ -76,14 +79,21 @@ export const lobbyRouter = createTRPCRouter({
})
.returning({ id: lobbies.id });
if (!lobby) throw new Error("Error creating lobby");
await ctx.db.insert(lobbyMembers).values({
lobbyId: lobby.id,
playerId: ctx.session.user.id,
isReady: false,
role: "admin",
});
const [member] = await ctx.db
.insert(lobbyMembers)
.values({
lobbyId: lobby.id,
playerId: ctx.session.user.id,
isReady: false,
role: "admin",
})
.returning({
id: lobbyMembers.playerId,
});
if (member && lobby) {
increaseLobbyMemberCount(lobby.id);
createGameConfig(lobby.id, ctx.db);
}
return lobby;
}),
update: protectedProcedure
@ -107,7 +117,7 @@ export const lobbyRouter = createTRPCRouter({
)
.returning();
if (lobby) redisPublish("lobby:update", lobby);
if (lobby) ee.emit("lobby:update", lobby);
return lobby;
}),
delete: protectedProcedure
@ -140,22 +150,49 @@ export const lobbyRouter = createTRPCRouter({
)
.mutation(async ({ ctx, input }) => {
if (input.join) {
const [member] = await ctx.db
.insert(lobbyMembers)
.values({
lobbyId: input.lobbyId,
playerId: ctx.session.user.id,
isReady: false,
role: "player",
})
.returning();
const player = member
? await ctx.db.query.players.findFirst({
where: eq(players.id, member.playerId),
try {
const [member] = await ctx.db
.insert(lobbyMembers)
.values({
lobbyId: input.lobbyId,
playerId: ctx.session.user.id,
isReady: false,
role: "player",
})
: undefined;
if (member) redisPublish("lobby:member:join", { ...member, player });
return member;
.returning();
const player = member
? await ctx.db.query.players.findFirst({
where: eq(players.id, member.playerId),
})
: undefined;
if (member) {
ee.emit("lobby:member:membership", input.lobbyId, true, {
...member,
player,
});
increaseLobbyMemberCount(input.lobbyId);
return { success: true, member };
}
} catch (e: unknown) {
if (e instanceof Error) {
if (
e.message.includes(
"duplicate key value violates unique constraint",
)
)
return {
knownError: true,
succes: false,
error: "You can only be in one lobby at a time.",
};
} else {
return {
knownError: true,
succes: false,
error: "Error joining lobby",
};
}
}
} else {
const [member] = await ctx.db
.delete(lobbyMembers)
@ -166,9 +203,17 @@ export const lobbyRouter = createTRPCRouter({
),
)
.returning();
if (member)
redisPublish("lobby:member:leave", { playerId: member.playerId });
return member;
if (member) {
ee.emit(
"lobby:member:membership",
input.lobbyId,
false,
member.playerId,
);
decreaseLobbyMemberCount(input.lobbyId);
handleLobbyAfterLeave(input.lobbyId);
return { success: true, member };
}
}
}),
// admin mutaions
@ -193,7 +238,7 @@ export const lobbyRouter = createTRPCRouter({
),
)
.returning();
if (member) redisPublish("lobby:member:update", member);
if (member) ee.emit("lobby:member:update", member);
return member;
}),
@ -217,59 +262,58 @@ export const lobbyRouter = createTRPCRouter({
)
.returning();
if (member)
redisPublish("lobby:member:leave", {
playerId: member.playerId,
kicked: true,
});
ee.emit(
"lobby:member:membership",
input.lobbyId,
false,
member.playerId,
true,
);
decreaseLobbyMemberCount(input.lobbyId);
return member;
}),
// subscriptions
onUpdate: publicProcedure
.input(trcpSubscriptionInput)
.input(z.object({ lobbyId: z.string() }))
.subscription(async function* (opts) {
if (opts.input?.lastEventId) {
// fetch posts from a database that were missed.
const iterable = ee.toIterable("lobby:update", {
signal: opts.signal,
});
function* maybeYield([lobby, deleted]: EventArgs["lobby:update"]) {
if (lobby.id !== opts.input.lobbyId) {
return;
}
yield tracked(lobby.id, { lobby, deleted });
}
for await (const lobby of redisAsyncIterator("lobby:update")) {
yield tracked(lobby?.updatedAt?.toString(), {
lobby,
});
for await (const args of iterable) {
yield* maybeYield(args);
}
}),
onMemberUpdate: publicProcedure
.input(trcpSubscriptionInput)
.input(z.object({ lobbyId: z.string() }))
.subscription(async function* (opts) {
if (opts.input?.lastEventId) {
// fetch posts from a database that were missed.
const iterable = ee.toIterable("lobby:member:membership", {
signal: opts.signal,
});
function* maybeYield([
lobbyId,
joined,
member,
kicked,
]: EventArgs["lobby:member:membership"]) {
if (lobbyId !== opts.input.lobbyId) {
return;
}
yield tracked(lobbyId, { member, joined, kicked });
}
for await (const { event, data: membership } of combineRedisIterators([
"lobby:member:join",
"lobby:member:leave",
"lobby:member:update",
])) {
switch (event) {
case "lobby:member:join":
yield tracked(String(membership.playerId), {
joined: true,
membership,
});
break;
case "lobby:member:leave":
const data = membership as LobbyMemberLeaveEventData;
yield tracked(String(membership.playerId), {
joined: false,
membership: data,
});
break;
// case "lobby:member:update":
// yield tracked(String(membership.playerId), {
// membership,
// });
// break;
}
for await (const args of iterable) {
yield* maybeYield(args);
}
}),
});

View File

@ -1,13 +1,13 @@
import { eq } from "drizzle-orm";
import { createTRPCRouter, protectedProcedure, publicProcedure } from "../trpc";
import { players } from "@/server/db/schema";
import { players, type Player } from "@/server/db/schema";
export const playerRouter = createTRPCRouter({
getBySession: publicProcedure.query(async ({ ctx }) => {
return ctx?.session?.user
? await ctx.db.query.players.findFirst({
? ((await ctx.db.query.players.findFirst({
where: eq(players.id, ctx.session.user.id),
})
})) as Player)
: null;
}),
});

View File

@ -3,12 +3,8 @@ import { pgTableCreator, index, primaryKey } from "drizzle-orm/pg-core";
import { type AdapterAccount } from "next-auth/adapters";
import { createId } from "@paralleldrive/cuid2";
import type { LobbyMemberRole } from "@/lib/validations/lobby";
/**
* This is an example of how to use the multi-project schema feature of Drizzle ORM. Use the same
* database instance for multiple projects.
*
* @see https://orm.drizzle.team/docs/goodies#multi-project-schema
*/
import type { GameConfig } from "@/lib/validations/game";
export const createTable = pgTableCreator((name) => `game-master_${name}`);
const defaultTimeStamp = (name: string, d: any) =>
@ -17,6 +13,23 @@ const defaultTimeStamp = (name: string, d: any) =>
.default(sql`CURRENT_TIMESTAMP`)
.notNull();
export const gameConfigurations = createTable(
"game_configuration",
(d) => ({
lobbyId: d
.varchar({ length: 255 })
.notNull()
.references(() => lobbies.id, { onDelete: "cascade" }),
config: d.jsonb().$type<GameConfig>(),
}),
(t) => [
primaryKey({ columns: [t.lobbyId] }),
index("game_configuration_lobby_id_idx").on(t.lobbyId),
],
);
export type GameConfigurationTable = typeof gameConfigurations.$inferSelect;
export const lobbies = createTable("lobby", (d) => ({
id: d
.varchar({ length: 255 })
@ -35,19 +48,24 @@ export const lobbies = createTable("lobby", (d) => ({
.$onUpdate(() => new Date()),
}));
export type Lobby = typeof lobbies.$inferSelect & {
members?: LobbyMember[];
leader?: Player;
};
export const lobbyRelations = relations(lobbies, ({ many, one }) => ({
leader: one(players, {
fields: [lobbies.createdById],
references: [players.id],
}),
members: many(lobbyMembers),
gameConfig: one(gameConfigurations, {
fields: [lobbies.id],
references: [gameConfigurations.lobbyId],
}),
}));
export type Lobby = typeof lobbies.$inferSelect & {
members?: LobbyMember[];
leader?: Player;
gameConfig?: GameConfigurationTable;
};
export const lobbyMembers = createTable(
"lobby_member",
(d) => ({

View File

@ -1,10 +0,0 @@
import type { LobbyMember, Post } from "../db/schema";
export type LobbyMemberLeaveEventData = { playerId: string; kicked?: boolean };
export type PubSubEvents = {
"lobby:update": Lobby;
"lobby:member:update": LobbyMember;
"lobby:member:join": LobbyMember;
"lobby:member:leave": LobbyMemberLeaveEventData;
};

11
src/server/redis/index.ts Normal file
View File

@ -0,0 +1,11 @@
import { env } from "@/env";
import Redis, { type Redis as RedisType } from "ioredis";
const globalForRedis = globalThis as unknown as {
redis: RedisType | undefined;
};
const redisInstance = globalForRedis.redis ?? new Redis();
if (env.NODE_ENV !== "production") globalForRedis.redis = redisInstance;
export const redis = redisInstance;

View File

@ -1,73 +0,0 @@
import Redis from "ioredis";
import type { PubSubEvents } from "./events";
const redisPub = new Redis();
const redisSub = new Redis();
export const redisPublish = <T extends keyof PubSubEvents>(
event: T,
data: PubSubEvents[T],
) => {
redisPub.publish(event, JSON.stringify(data));
};
const redisSubscribe = <T extends keyof PubSubEvents>(
event: T,
callback: (data: PubSubEvents[T]) => void,
) => {
redisSub.subscribe(event, (err) => {
if (err) console.error(`Redis subscription error for ${event}:`, err);
});
redisSub.on("message", (channel, message) => {
if (channel === event) {
callback(JSON.parse(message) as PubSubEvents[T]);
}
});
};
/**
* Creates an async iterator for a Redis subscription channel.
* @param event - The Redis event to subscribe to.
* @returns An async iterator that yields tracked events.
*/
export function redisAsyncIterator<K extends keyof PubSubEvents>(
event: K,
): AsyncIterableIterator<PubSubEvents[K]> {
return {
[Symbol.asyncIterator]() {
return this;
},
async next(): Promise<IteratorResult<PubSubEvents[K]>> {
return new Promise((resolve) => {
redisSubscribe(event, (data: PubSubEvents[K]) => {
resolve({ value: data, done: false });
});
});
},
};
}
export async function* combineRedisIterators<T extends keyof PubSubEvents>(
events: T[],
) {
const iterators = events.map((event) =>
redisAsyncIterator(event)[Symbol.asyncIterator](),
);
while (true) {
// Wait for the next event from any iterator
const result = await Promise.race(
iterators.map((iterator, index) =>
iterator.next().then((untypedRes) => {
const res = untypedRes as IteratorResult<PubSubEvents[T]>;
return { res, event: events[index] };
}),
),
);
if (result.res.done) break;
yield { event: result.event, data: result.res.value };
}
}

37
src/server/sse/events.d.ts vendored Normal file
View File

@ -0,0 +1,37 @@
import type { GameConfig } from "@/lib/validations/game";
import type { LobbyMember, Post } from "../db/schema";
export type LobbyMemberLeaveEventData = { playerId: string; kicked?: boolean };
export type EventArgs = {
"lobby:member:membership": [
// lobbyId
string,
// joined
boolean,
// member
LobbyMember | string,
// kicked
boolean?,
];
"lobby:update": [
//updated Lobby
Lobby,
// deleted
boolean?,
];
"game:config:update": [
{
lobbyId: string;
config: GameConfig;
},
];
};
export type SSE_EVENTS = {
"lobby:update": EventArgs["lobby:update"];
"lobby:member:update": [LobbyMember];
"lobby:member:membership": EventArgs["lobby:member:membership"];
"game:config:update": EventArgs["game:config:update"];
};

14
src/server/sse/index.ts Normal file
View File

@ -0,0 +1,14 @@
import EventEmitter, { on } from "node:events";
import type { SSE_EVENTS } from "./events";
type EventMap<T> = Record<keyof T, any[]>;
class IterableEventEmitter<T extends EventMap<T>> extends EventEmitter<T> {
toIterable<TEventName extends keyof T & string>(
eventName: TEventName,
opts?: NonNullable<Parameters<typeof on>[2]>,
): AsyncIterable<T[TEventName]> {
return on(this as any, eventName, opts) as any;
}
}
export const ee = new IterableEventEmitter<SSE_EVENTS>();

View File

@ -137,4 +137,8 @@
.text-shadow-primary {
text-shadow: 1px 1px 2px var(--primary);
}
.popover-content-width-same-as-its-trigger {
width: var(--radix-popover-trigger-width);
max-height: var(--radix-popover-content-available-height);
}
}

View File

@ -27,7 +27,8 @@
/* Path Aliases */
"baseUrl": ".",
"paths": {
"@/*": ["./src/*"]
"@/*": ["./src/*"],
"@game/*": ["./src/game-engien/*"]
}
},
"include": [