added game engien and game configurator

This commit is contained in:
shrt 2025-03-31 17:02:02 +02:00
parent f0672b9bc1
commit a77bac304e
24 changed files with 1147 additions and 58 deletions

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@ -31,6 +31,7 @@
"@radix-ui/react-popover": "^1.1.6",
"@radix-ui/react-slider": "^1.2.3",
"@radix-ui/react-slot": "^1.1.2",
"@radix-ui/react-switch": "^1.1.3",
"@t3-oss/env-nextjs": "^0.12.0",
"@tanstack/react-query": "^5.69.0",
"@trpc/client": "^11.0.0",
@ -39,6 +40,7 @@
"@types/express": "^5.0.1",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"cmdk": "^1.1.1",
"dotenv": "^16.4.7",
"drizzle-orm": "^0.41.0",
"express": "^4.21.2",

52
pnpm-lock.yaml generated
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@ -41,6 +41,9 @@ importers:
'@radix-ui/react-slot':
specifier: ^1.1.2
version: 1.1.2(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-switch':
specifier: ^1.1.3
version: 1.1.3(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)
'@t3-oss/env-nextjs':
specifier: ^0.12.0
version: 0.12.0(typescript@5.8.2)(zod@3.24.2)
@ -65,6 +68,9 @@ importers:
clsx:
specifier: ^2.1.1
version: 2.1.1
cmdk:
specifier: ^1.1.1
version: 1.1.1(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)
dotenv:
specifier: ^16.4.7
version: 16.4.7
@ -1205,6 +1211,19 @@ packages:
'@types/react':
optional: true
'@radix-ui/react-switch@1.1.3':
resolution: {integrity: sha512-1nc+vjEOQkJVsJtWPSiISGT6OKm4SiOdjMo+/icLxo2G4vxz1GntC5MzfL4v8ey9OEfw787QCD1y3mUv0NiFEQ==}
peerDependencies:
'@types/react': '*'
'@types/react-dom': '*'
react: ^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc
react-dom: ^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc
peerDependenciesMeta:
'@types/react':
optional: true
'@types/react-dom':
optional: true
'@radix-ui/react-use-callback-ref@1.1.0':
resolution: {integrity: sha512-CasTfvsy+frcFkbXtSJ2Zu9JHpN8TYKxkgJGWbjiZhFivxaeW7rMeZt7QELGVLaYVfFMsKHjb7Ak0nMEe+2Vfw==}
peerDependencies:
@ -1732,6 +1751,12 @@ packages:
resolution: {integrity: sha512-RMr0FhtfXemyinomL4hrWcYJxmX6deFdCxpJzhDttxgO1+bcCnkk+9drydLVDmAMG7NE6aN/fl4F7ucU/90gAA==}
engines: {node: '>=0.10.0'}
cmdk@1.1.1:
resolution: {integrity: sha512-Vsv7kFaXm+ptHDMZ7izaRsP70GgrW9NBNGswt9OZaVBLlE0SNpDq8eu/VGXyF9r7M0azK3Wy7OlYXsuyYLFzHg==}
peerDependencies:
react: ^18 || ^19 || ^19.0.0-rc
react-dom: ^18 || ^19 || ^19.0.0-rc
color-convert@2.0.1:
resolution: {integrity: sha512-RRECPsj7iu/xb5oKYcsFHSppFNnsj/52OVTRKb4zP5onXwVF3zVmmToNcOfGC+CRDpfK/U584fMg38ZHCaElKQ==}
engines: {node: '>=7.0.0'}
@ -4179,6 +4204,21 @@ snapshots:
optionalDependencies:
'@types/react': 19.0.12
'@radix-ui/react-switch@1.1.3(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)':
dependencies:
'@radix-ui/primitive': 1.1.1
'@radix-ui/react-compose-refs': 1.1.1(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-context': 1.1.1(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-primitive': 2.0.2(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)
'@radix-ui/react-use-controllable-state': 1.1.0(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-use-previous': 1.1.0(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-use-size': 1.1.0(@types/react@19.0.12)(react@19.0.0)
react: 19.0.0
react-dom: 19.0.0(react@19.0.0)
optionalDependencies:
'@types/react': 19.0.12
'@types/react-dom': 19.0.4(@types/react@19.0.12)
'@radix-ui/react-use-callback-ref@1.1.0(@types/react@19.0.12)(react@19.0.0)':
dependencies:
react: 19.0.0
@ -4703,6 +4743,18 @@ snapshots:
cluster-key-slot@1.1.2: {}
cmdk@1.1.1(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0):
dependencies:
'@radix-ui/react-compose-refs': 1.1.1(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-dialog': 1.1.6(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)
'@radix-ui/react-id': 1.1.0(@types/react@19.0.12)(react@19.0.0)
'@radix-ui/react-primitive': 2.0.2(@types/react-dom@19.0.4(@types/react@19.0.12))(@types/react@19.0.12)(react-dom@19.0.0(react@19.0.0))(react@19.0.0)
react: 19.0.0
react-dom: 19.0.0(react@19.0.0)
transitivePeerDependencies:
- '@types/react'
- '@types/react-dom'
color-convert@2.0.1:
dependencies:
color-name: 1.1.4

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@ -0,0 +1,59 @@
"use client";
import { zodResolver } from "@hookform/resolvers/zod";
import { useForm } from "react-hook-form";
import { z } from "zod";
import { Button } from "@/components/ui/button";
import {
Form,
FormControl,
FormField,
FormItem,
FormLabel,
} from "@/components/ui/form";
import { gameConfigPatchSchema } from "@/lib/validations/game";
import { Switch } from "@/components/ui/switch";
export default function GameConfigForm() {
// ...
const form = useForm<z.infer<typeof gameConfigPatchSchema>>({
resolver: zodResolver(gameConfigPatchSchema),
defaultValues: {
allowHints: false,
scoreMultiplier: 1,
timeLimit: 2,
},
});
// 2. Define a submit handler.
function onSubmit(values: z.infer<typeof gameConfigPatchSchema>) {
// Do something with the form values.
// ✅ This will be type-safe and validated.
console.log(values);
}
return (
<Form {...form}>
<form onSubmit={form.handleSubmit(onSubmit)} className="space-y-8">
<FormField
control={form.control}
name="allowHints"
render={({ field }) => (
<FormItem className="container-bg flex flex-row items-center justify-between p-3">
<div className="space-y-0.5">
<FormLabel>Allow hints</FormLabel>
</div>
<FormControl>
<Switch
checked={field.value}
onCheckedChange={field.onChange}
/>
</FormControl>
</FormItem>
)}
/>
{/* <Button type="submit">Submit</Button> */}
</form>
</Form>
);
}

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@ -0,0 +1,52 @@
"use client";
import React from "react";
import { Button } from "@/components/ui/button";
import { useGameStore } from "@/lib/store/game-store";
import { InfoIcon, XIcon } from "lucide-react";
import GameConfigForm from "./game-config-form";
import GameVariantSelector from "./game-variant-selector";
function GameConfigurator() {
const selectGame = useGameStore((state) => state.setSelectedGame);
const selectedGame = useGameStore((state) => state.selectedGame);
return (
<div className="flex size-full flex-col justify-between p-6">
<div className="space-y-2">
<div className="flex items-center">
<h2 className="text-xl font-semibold">
{selectedGame?.name ?? "Select a game to get started"}
</h2>
{selectedGame && (
<Button size={"icon"} variant={"ghost"} className="ml-auto">
<InfoIcon className="size-4" />
</Button>
)}
</div>
{selectedGame && (
<>
<GameVariantSelector />
<GameConfigForm />
</>
)}
</div>
{selectedGame && (
<div className="flex items-center gap-2">
<Button>Start Game</Button>
<Button
variant={"ghost"}
size={"icon"}
className="ml-auto"
onClick={() => selectGame(undefined)}
>
<XIcon className="size-4" />
</Button>
</div>
)}
</div>
);
}
export default GameConfigurator;

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@ -0,0 +1,42 @@
"use client";
import React from "react";
import { Combobox } from "@/components/combobox";
import { useGameStore } from "@/lib/store/game-store";
const getGameVariants = (id: string) => {
switch (id) {
case "quiz":
return [
{
label: "Airplains",
value: "variant_id_1",
},
{
label: "Cars",
value: "variant_id_0",
},
{
label: "Trains",
value: "variant_id_2",
},
];
default:
return [];
}
};
function GameVariantSelector() {
const selectedGame = useGameStore((state) => state.selectedGame);
const variants = getGameVariants(selectedGame?.id!);
if (!variants.length) return null;
return (
<Combobox
className="w-full rounded-2xl"
onSelect={() => {}}
initialValue={variants[0]?.value}
data={variants}
/>
);
}
export default GameVariantSelector;

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@ -1,60 +1,21 @@
import type { IMinigame } from "@/game-engien";
import { gameLibary } from "@/game-engien/games";
import { useGameStore } from "@/lib/store/game-store";
import { cn } from "@/lib/utils";
import Image from "next/image";
import React from "react";
type Game = {
id: number;
name: string;
description: string;
image: string;
minPlayers: number;
maxPlayers: number;
};
const mokGames: Array<Game> = [
{
id: 1,
name: "Mok Game 1",
description: "A simple game of strategy and luck",
image: "/game-placeholder.jpg",
maxPlayers: 2,
minPlayers: 2,
},
{
id: 2,
name: "Mok Game 2",
description: "A simple game of strategy and luck",
image: "/game-placeholder.jpg",
maxPlayers: 2,
minPlayers: 2,
},
{
id: 3,
name: "Mok Game 3",
description: "A simple game of strategy and luck",
image: "/game-placeholder.jpg",
maxPlayers: 2,
minPlayers: 2,
},
];
function GameSelector({
selectGame,
selectedGame,
}: {
selectGame?: (gameId: Game["id"]) => void;
selectedGame?: Game["id"];
}) {
const [selected, setSelected] = React.useState(selectedGame ?? 1);
function GameSelector() {
const selectedGame = useGameStore((state) => state.selectedGame);
const setSelectedGame = useGameStore((state) => state.setSelectedGame);
return (
<div className="container-bg grid w-full grid-cols-3 gap-4 p-6">
{mokGames.map((game) => (
<div className="grid w-full grid-cols-4 gap-4">
{gameLibary.map((game) => (
<GameCard
key={game.id}
game={game}
selected={selected === game.id}
onClick={() => setSelected(game.id)}
selected={selectedGame?.id === game.id}
onClick={() => setSelectedGame(game)}
/>
))}
</div>
@ -65,7 +26,7 @@ const GameCard = ({
selected,
onClick,
}: {
game: Game;
game: IMinigame;
selected?: boolean;
onClick?: () => void;
}) => {
@ -82,7 +43,7 @@ const GameCard = ({
<Image
fill
alt="game-image"
src={game.image}
src={game.thumbnail}
className={cn(
"object-cover opacity-50 transition-all duration-300 ease-in-out group-hover:opacity-90",
selected && "opacity-100",

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@ -9,11 +9,12 @@ import CopyToClip from "@/components/copy-to-clip";
import { appRoutes } from "@/config/app.routes";
import LobbySettingsDialog from "./lobby-settings-dialog";
import { getBaseUrl } from "@/lib/utils";
import GameSelector from "./game-selector";
import GameSelector from "../game/game-selector";
import LobbyProvider from "./lobby-provider";
import { useSessionPlayerStore } from "@/lib/store/current-player-store";
import { useLobbyStore } from "@/lib/store/lobby-store";
import { Share2, UserPlus } from "lucide-react";
import GameConfigurator from "../game/configurator/game-configurator";
function LobbyPage({ initialLobby }: { initialLobby: Lobby }) {
const sessionPlayer = useSessionPlayerStore((state) => state.sessionPlayer);
@ -27,7 +28,7 @@ function LobbyPage({ initialLobby }: { initialLobby: Lobby }) {
return (
<LobbyProvider initialLobby={initialLobby}>
<div className="grid max-w-4xl grid-cols-3 grid-rows-2 gap-4">
<div className="grid w-full max-w-4xl grid-cols-3 grid-rows-2 gap-4">
<div className="container-bg col-span-2 w-full space-y-4 p-6">
<div className="flex items-center gap-2">
<CopyToClip
@ -93,8 +94,10 @@ function LobbyPage({ initialLobby }: { initialLobby: Lobby }) {
))}
</ul>
</div>
<div className="container-bg col-span-1 size-full"></div>
<div className="col-span-3">
<div className="container-bg col-span-1 size-full">
<GameConfigurator />
</div>
<div className="container-bg col-span-3 h-max w-full p-4">
<GameSelector />
</div>
</div>

140
src/components/combobox.tsx Normal file
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@ -0,0 +1,140 @@
"use client";
import * as React from "react";
import { Check, ChevronsUpDown, type LucideIcon } from "lucide-react";
import { cn } from "@/lib/utils";
import { Button, type ButtonProps } from "@/components/ui/button";
import {
Command,
CommandEmpty,
CommandGroup,
CommandInput,
CommandItem,
CommandList,
} from "@/components/ui/command";
import {
Popover,
PopoverContent,
PopoverTrigger,
} from "@/components/ui/popover";
export type ComboboxProps = {
data: {
label: string;
value: string;
Icon?: LucideIcon;
}[];
onSelect: (value?: string) => void;
messageUi?: {
select?: string;
selectIcon?: LucideIcon;
empty?: string;
placeholder?: string;
};
initialValue?: string;
className?: string;
hideSearch?: boolean;
buttonProps?: ButtonProps;
};
export function Combobox({
data,
initialValue,
messageUi,
className,
hideSearch,
buttonProps,
onSelect,
}: ComboboxProps) {
const [open, setOpen] = React.useState(false);
const [value, setValue] = React.useState(initialValue ?? "");
const selectedItem = data.find((item) => item.value === initialValue)!;
return (
<Popover open={open} onOpenChange={setOpen}>
<PopoverTrigger asChild>
<Button
variant="outline"
role="combobox"
aria-expanded={open}
className={cn(
"bg-background/20 hover:bg-background/30 container-bg w-[200px] justify-between text-white shadow-none",
className,
)}
{...buttonProps}
>
<div
className={cn(
"flex items-center gap-2 text-white/75",
selectedItem && "text-foreground",
)}
>
{selectedItem?.Icon ? (
<selectedItem.Icon className="size-4" />
) : messageUi?.selectIcon ? (
<messageUi.selectIcon className="size-4" />
) : null}
<span className="text-white">
{selectedItem?.label
? selectedItem.label
: (messageUi?.select ?? "Select...")}
</span>
</div>
<ChevronsUpDown className="opacity-50" />
</Button>
</PopoverTrigger>
<PopoverContent className="popover-content-width-same-as-its-trigger w-full bg-transparent p-0">
<Command
filter={(value, search) => {
if (!search.trim()) return 1; // Show all when no search input
const entry = data.find((item) => item.value === value); // Assuming dataset is an array of objects with id and name
if (!entry) return 0; // If no matching entry is found, exclude it
return entry.label.toLowerCase().includes(search.toLowerCase())
? 1
: 0;
}}
>
{!hideSearch && (
<CommandInput
placeholder={messageUi?.placeholder ?? "Search..."}
className="h-9"
/>
)}
<CommandList className="bg-transparent">
<CommandEmpty>{messageUi?.empty ?? "Nothing found."}</CommandEmpty>
<CommandGroup>
{data.map((item) => (
<CommandItem
key={item.value}
value={item.value}
onSelect={(currentValue) => {
const newValue = currentValue === value ? "" : currentValue;
setValue(newValue);
onSelect(newValue);
setOpen(false);
}}
>
<div className="flex items-center gap-2">
{item?.Icon && <item.Icon className="ml-auto opacity-50" />}
<span>{item.label}</span>
</div>
<Check
className={cn(
"ml-auto",
value === item.value ? "opacity-100" : "opacity-0",
)}
/>
</CommandItem>
))}
</CommandGroup>
</CommandList>
</Command>
</PopoverContent>
</Popover>
);
}

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@ -0,0 +1,177 @@
"use client"
import * as React from "react"
import { Command as CommandPrimitive } from "cmdk"
import { SearchIcon } from "lucide-react"
import { cn } from "@/lib/utils"
import {
Dialog,
DialogContent,
DialogDescription,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog"
function Command({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive>) {
return (
<CommandPrimitive
data-slot="command"
className={cn(
"bg-popover text-popover-foreground flex h-full w-full flex-col overflow-hidden rounded-md",
className
)}
{...props}
/>
)
}
function CommandDialog({
title = "Command Palette",
description = "Search for a command to run...",
children,
...props
}: React.ComponentProps<typeof Dialog> & {
title?: string
description?: string
}) {
return (
<Dialog {...props}>
<DialogHeader className="sr-only">
<DialogTitle>{title}</DialogTitle>
<DialogDescription>{description}</DialogDescription>
</DialogHeader>
<DialogContent className="overflow-hidden p-0">
<Command className="[&_[cmdk-group-heading]]:text-muted-foreground **:data-[slot=command-input-wrapper]:h-12 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:font-medium [&_[cmdk-group]]:px-2 [&_[cmdk-group]:not([hidden])_~[cmdk-group]]:pt-0 [&_[cmdk-input-wrapper]_svg]:h-5 [&_[cmdk-input-wrapper]_svg]:w-5 [&_[cmdk-input]]:h-12 [&_[cmdk-item]]:px-2 [&_[cmdk-item]]:py-3 [&_[cmdk-item]_svg]:h-5 [&_[cmdk-item]_svg]:w-5">
{children}
</Command>
</DialogContent>
</Dialog>
)
}
function CommandInput({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Input>) {
return (
<div
data-slot="command-input-wrapper"
className="flex h-9 items-center gap-2 border-b px-3"
>
<SearchIcon className="size-4 shrink-0 opacity-50" />
<CommandPrimitive.Input
data-slot="command-input"
className={cn(
"placeholder:text-muted-foreground flex h-10 w-full rounded-md bg-transparent py-3 text-sm outline-hidden disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
/>
</div>
)
}
function CommandList({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.List>) {
return (
<CommandPrimitive.List
data-slot="command-list"
className={cn(
"max-h-[300px] scroll-py-1 overflow-x-hidden overflow-y-auto",
className
)}
{...props}
/>
)
}
function CommandEmpty({
...props
}: React.ComponentProps<typeof CommandPrimitive.Empty>) {
return (
<CommandPrimitive.Empty
data-slot="command-empty"
className="py-6 text-center text-sm"
{...props}
/>
)
}
function CommandGroup({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Group>) {
return (
<CommandPrimitive.Group
data-slot="command-group"
className={cn(
"text-foreground [&_[cmdk-group-heading]]:text-muted-foreground overflow-hidden p-1 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:py-1.5 [&_[cmdk-group-heading]]:text-xs [&_[cmdk-group-heading]]:font-medium",
className
)}
{...props}
/>
)
}
function CommandSeparator({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Separator>) {
return (
<CommandPrimitive.Separator
data-slot="command-separator"
className={cn("bg-border -mx-1 h-px", className)}
{...props}
/>
)
}
function CommandItem({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Item>) {
return (
<CommandPrimitive.Item
data-slot="command-item"
className={cn(
"data-[selected=true]:bg-accent data-[selected=true]:text-accent-foreground [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled=true]:pointer-events-none data-[disabled=true]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function CommandShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="command-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
export {
Command,
CommandDialog,
CommandInput,
CommandList,
CommandEmpty,
CommandGroup,
CommandItem,
CommandShortcut,
CommandSeparator,
}

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@ -0,0 +1,31 @@
"use client";
import * as React from "react";
import * as SwitchPrimitive from "@radix-ui/react-switch";
import { cn } from "@/lib/utils";
function Switch({
className,
...props
}: React.ComponentProps<typeof SwitchPrimitive.Root>) {
return (
<SwitchPrimitive.Root
data-slot="switch"
className={cn(
"peer data-[state=checked]:bg-primary data-[state=unchecked]:bg-input/20 focus-visible:border-ring focus-visible:ring-ring/50 dark:data-[state=unchecked]:bg-input/80 inline-flex h-[1.15rem] w-8 shrink-0 items-center rounded-full border border-transparent shadow-xs transition-all outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
className,
)}
{...props}
>
<SwitchPrimitive.Thumb
data-slot="switch-thumb"
className={cn(
"bg-background/40 dark:data-[state=unchecked]:bg-foreground dark:data-[state=checked]:bg-primary-foreground pointer-events-none block size-4 rounded-full ring-0 transition-transform data-[state=checked]:translate-x-[calc(100%-2px)] data-[state=unchecked]:translate-x-0",
)}
/>
</SwitchPrimitive.Root>
);
}
export { Switch };

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@ -0,0 +1,36 @@
import type { IMinigame } from "..";
export const gameLibary: Array<IMinigame> = [
{
id: "quiz",
name: "Quiz",
description: "Quiz minigame",
thumbnail: "/games/quiz.jpg",
minPlayers: 1,
maxPlayers: 12,
},
{
id: "reaction",
name: "Reaction",
description: "Reaction minigame",
thumbnail: "/games/reaction.jpg",
minPlayers: 1,
maxPlayers: 12,
},
{
id: "trivia",
name: "Trivia",
description: "Trivia minigame",
thumbnail: "/games/trivia.jpg",
minPlayers: 1,
maxPlayers: 12,
},
{
id: "place",
name: "Placeholder",
description: "Placeholder Lorem Ipsum",
thumbnail: "/games/trivia.jpg",
minPlayers: 1,
maxPlayers: 12,
},
];

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@ -0,0 +1,414 @@
import {
Game,
type GamePlayer,
type IGameConfig,
type IGameState,
} from "@/game-engien";
interface QuizQuestion {
id: string;
text: string;
options: string[];
correctOptionIndex: number;
imageUrl?: string;
timeLimit?: number;
points: number;
}
export interface QuizData {
version: string;
id: string;
title: string;
description: string;
author: string;
questions: Array<QuizQuestion>;
category: string;
difficulty: "easy" | "medium" | "hard";
tags: Array<string>;
}
interface QuizGameConfig extends IGameConfig {
randomizeQuestions?: boolean;
revealAnswersImmediately?: boolean;
pointsPerQuestion?: number;
}
interface QuizGameState extends IGameState {
currentQuestion?: QuizQuestion;
answeredQuestions: Set<string>;
playerAnswers: Record<string, Record<string, number>>;
leaderboard: Array<GamePlayer>;
}
type PlayerQuizAction =
| {
type: "answer";
questionId: string;
selectedOptionIndex: number;
}
| {
type: "ready";
}
| {
type: "requestHint";
questionId: string;
};
export class QuizGame extends Game {
private quizData: QuizData;
private questions: QuizQuestion[];
private quizState: QuizGameState;
private timers: Map<string, NodeJS.Timeout> = new Map();
constructor(quizData: QuizData, config: QuizGameConfig = {}) {
super(
{
name: "quiz",
id: quizData.id,
title: quizData.title,
description: quizData.description,
version: quizData.version,
},
{
timeLimit: 15, // Default 15 seconds per question
scoreMultiplier: 1,
allowHints: false,
...config,
},
);
this.quizData = quizData;
this.questions = [...quizData.questions];
this.quizState = {
...this.state,
answeredQuestions: new Set<string>(),
playerAnswers: {},
leaderboard: [],
totalRounds: this.questions.length,
};
this.state = this.quizState;
}
public initialize(config?: QuizGameConfig): void {
// Override the default config with any provided config
if (config) {
this.config = {
...this.config,
...config,
};
}
// Initialize player answers tracking
this.players.forEach((player) => {
this.quizState.playerAnswers[player.id] = {};
});
// Randomize questions if configured
if ((this.config as QuizGameConfig).randomizeQuestions) {
this.questions = this.shuffleArray([...this.questions]);
}
this.state.totalRounds = this.questions.length;
this.state.status = "waiting";
}
public start(): void {
if (this.state.status !== "waiting") {
throw new Error("Game must be in waiting state to start");
}
this.state.status = "active";
this.nextQuestion();
}
public end(): void {
this.clearTimers();
this.state.status = "completed";
this.quizState.leaderboard = [...this.players].sort(
(a, b) => b.score - a.score,
);
// Notify players of game end
this.broadcastGameEnd();
}
public handlePlayerAction(playerId: string, action: PlayerQuizAction): void {
const player = this.players.find((p) => p.id === playerId);
if (!player) {
throw new Error(`Player ${playerId} not found`);
}
switch (action.type) {
case "answer":
this.handlePlayerAnswer(
player,
action.questionId,
action.selectedOptionIndex,
);
break;
case "ready":
this.handlePlayerReady(player);
break;
case "requestHint":
this.handleRequestHint(player, action.questionId);
break;
default:
throw new Error(`Unknown action type: ${(action as any).type}`);
}
}
private handlePlayerAnswer(
player: GamePlayer,
questionId: string,
selectedOptionIndex: number,
): void {
const currentQuestion = this.quizState.currentQuestion;
if (!currentQuestion || currentQuestion.id !== questionId) {
throw new Error("Invalid question ID");
}
// Record the answer
this.quizState.playerAnswers[player.id][questionId] = selectedOptionIndex;
// Check if answer is correct and update score
if (selectedOptionIndex === currentQuestion.correctOptionIndex) {
const points =
currentQuestion.points * (this.config.scoreMultiplier || 1);
player.score += points;
// Broadcast correct answer event
this.broadcastPlayerCorrectAnswer(player, questionId, points);
}
// Check if all players have answered
const allAnswered = this.players.every(
(p) => questionId in (this.quizState.playerAnswers[p.id] || {}),
);
if (allAnswered) {
this.clearTimers();
// If configured to reveal answers immediately, wait briefly before next question
if ((this.config as QuizGameConfig).revealAnswersImmediately) {
this.broadcastQuestionResults(currentQuestion);
setTimeout(() => this.nextQuestion(), 3000);
} else {
this.nextQuestion();
}
}
}
private handlePlayerReady(player: GamePlayer): void {
// Could implement a ready-up system before starting each question
// For now, just acknowledging the ready state
}
private handleRequestHint(player: GamePlayer, questionId: string): void {
if (!this.config.allowHints) {
return;
}
const currentQuestion = this.quizState.currentQuestion;
if (!currentQuestion || currentQuestion.id !== questionId) {
throw new Error("Invalid question ID");
}
// Implementation of hint system
// For example, eliminate one wrong option
this.provideHint(player, currentQuestion);
}
private nextQuestion(): void {
if (this.state.status !== "active") {
return;
}
this.clearTimers();
// Check if we've gone through all questions
if (this.state.currentRound >= this.questions.length) {
this.end();
return;
}
const nextQuestion = this.questions[this.state.currentRound];
this.quizState.currentQuestion = nextQuestion;
this.state.currentRound++;
this.quizState.answeredQuestions.add(nextQuestion.id);
// Set timer for question
const timeLimit = nextQuestion.timeLimit || this.config.timeLimit || 15;
this.state.timeRemaining = timeLimit;
// Broadcast the new question to all players
this.broadcastQuestion(nextQuestion);
// Start the timer
const timer = setInterval(() => {
if (this.state.timeRemaining && this.state.timeRemaining > 0) {
this.state.timeRemaining--;
} else {
this.clearTimers();
this.timeExpired(nextQuestion);
}
}, 1000);
this.timers.set("questionTimer", timer);
}
private timeExpired(question: QuizQuestion): void {
// Handle when time expires for a question
// Auto-submit blank answers for players who didn't answer
this.players.forEach((player) => {
if (!(question.id in (this.quizState.playerAnswers[player.id] || {}))) {
this.quizState.playerAnswers[player.id][question.id] = -1; // -1 means no answer
}
});
if ((this.config as QuizGameConfig).revealAnswersImmediately) {
this.broadcastQuestionResults(question);
setTimeout(() => this.nextQuestion(), 3000);
} else {
this.nextQuestion();
}
}
private clearTimers(): void {
this.timers.forEach((timer) => clearInterval(timer));
this.timers.clear();
}
private shuffleArray<T>(array: T[]): T[] {
const newArray = [...array];
for (let i = newArray.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[newArray[i], newArray[j]] = [newArray[j], newArray[i]];
}
return newArray;
}
private provideHint(player: GamePlayer, question: QuizQuestion): void {
// Implementation of hint system
// This is a placeholder for the hint logic
// Example: Find a wrong answer to eliminate
const wrongOptions = question.options
.map((option, index) => ({ option, index }))
.filter((item) => item.index !== question.correctOptionIndex);
if (wrongOptions.length > 0) {
const randomWrongOption =
wrongOptions[Math.floor(Math.random() * wrongOptions.length)];
this.broadcastHint(player, question.id, randomWrongOption.index);
}
}
// Broadcasting methods (these would connect to your websocket/realtime system)
private broadcastQuestion(question: QuizQuestion): void {
// In a real implementation, this would send the question to all players
console.log("Broadcasting question:", question.text);
// Example of what to broadcast (would be sent via websocket)
const broadcastData = {
type: "question",
questionId: question.id,
text: question.text,
options: question.options,
imageUrl: question.imageUrl,
timeLimit: question.timeLimit || this.config.timeLimit,
points: question.points,
};
// Send to all players
// this.broadcastToPlayers(broadcastData);
}
private broadcastQuestionResults(question: QuizQuestion): void {
// In a real implementation, this would send the results to all players
console.log("Broadcasting question results for:", question.text);
// Example of what to broadcast
const broadcastData = {
type: "questionResults",
questionId: question.id,
correctOptionIndex: question.correctOptionIndex,
playerAnswers: this.quizState.playerAnswers,
};
// Send to all players
// this.broadcastToPlayers(broadcastData);
}
private broadcastPlayerCorrectAnswer(
player: GamePlayer,
questionId: string,
points: number,
): void {
// Example of what to broadcast when a player answers correctly
const broadcastData = {
type: "correctAnswer",
playerId: player.id,
playerName: player.displayName,
questionId: questionId,
points: points,
};
// Send to all players
// this.broadcastToPlayers(broadcastData);
}
private broadcastGameEnd(): void {
// Example of what to broadcast when the game ends
const broadcastData = {
type: "gameEnd",
leaderboard: this.quizState.leaderboard,
};
// Send to all players
// this.broadcastToPlayers(broadcastData);
}
private broadcastHint(
player: GamePlayer,
questionId: string,
eliminatedOptionIndex: number,
): void {
// Example of what to broadcast when providing a hint
const broadcastData = {
type: "hint",
playerId: player.id,
questionId: questionId,
eliminatedOptionIndex: eliminatedOptionIndex,
};
// Send to specific player
// this.sendToPlayer(player.id, broadcastData);
}
}
// Game Registry to manage different games
class GameRegistry {
private games: Map<string, any> = new Map();
registerGame(gameClass: any): void {
const tempInstance = new gameClass({} as any);
this.games.set(tempInstance.getGameId(), gameClass);
}
createGameInstance(gameId: string, ...args: any[]): Game {
const GameClass = this.games.get(gameId);
if (!GameClass) {
throw new Error(`Game ${gameId} not found in registry`);
}
return new GameClass(...args);
}
listAvailableGames(): string[] {
return Array.from(this.games.keys());
}
}

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@ -0,0 +1,29 @@
import type { QuizData } from ".";
export const exampleQuizData: QuizData = {
version: "1.0.0",
id: "sample-quiz-001",
title: "General Knowledge Quiz",
description: "Test your knowledge on various topics",
author: "user123",
category: "general",
difficulty: "medium",
tags: ["general", "knowledge", "trivia"],
questions: [
{
id: "q1",
text: "What is the capital of France?",
options: ["London", "Berlin", "Paris", "Madrid"],
correctOptionIndex: 2,
points: 10,
},
{
id: "q2",
text: "Which planet is known as the Red Planet?",
options: ["Venus", "Mars", "Jupiter", "Saturn"],
correctOptionIndex: 1,
points: 10,
},
// More questions...
],
};

65
src/game-engien/index.ts Normal file
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@ -0,0 +1,65 @@
import type { GameConfig } from "@/lib/validations/game";
import type { Player } from "@/server/db/schema";
export type GamePlayer = Pick<Player, "id" | "displayName" | "avatar"> & {
score: number;
};
export interface IMinigame {
id: string;
name: string;
description: string;
thumbnail: string;
maxPlayers: number;
minPlayers: number;
}
export interface IGameState {
status: "waiting" | "active" | "paused" | "completed";
players: Array<GamePlayer>;
currentRound: number;
totalRounds: number;
timeRemaining?: number;
}
// Base Game abstract class
export abstract class Game {
protected meta: IMinigame;
protected players: Array<GamePlayer> = [];
protected config: GameConfig;
protected state: IGameState;
constructor(meta: IMinigame, config: GameConfig) {
this.meta = meta;
this.config = config;
this.state = {
status: "waiting",
players: [],
currentRound: 0,
totalRounds: 0,
};
}
public getGameId(): string {
return this.meta.id;
}
public getState(): IGameState {
return { ...this.state };
}
public addPlayer(player: GamePlayer): void {
this.players.push(player);
this.state.players = [...this.players];
}
public removePlayer(playerId: string): void {
this.players = this.players.filter((p) => p.id !== playerId);
this.state.players = [...this.players];
}
abstract initialize(config?: GameConfig): void;
abstract start(): void;
abstract end(): void;
abstract handlePlayerAction(playerId: string, action: any): void;
}

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@ -0,0 +1,12 @@
import { create } from "zustand";
import type { IMinigame } from "@/game-engien";
type GameStore = {
selectedGame?: IMinigame;
setSelectedGame: (game?: IMinigame) => void;
};
export const useGameStore = create<GameStore>((set) => ({
selectedGame: undefined,
setSelectedGame: (game) => set({ selectedGame: game }),
}));

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@ -0,0 +1,9 @@
import { z } from "zod";
export const gameConfigPatchSchema = z.object({
timeLimit: z.number().default(2),
scoreMultiplier: z.number().optional(),
allowHints: z.boolean().default(false),
});
export type GameConfig = z.infer<typeof gameConfigPatchSchema>;

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@ -1,5 +1,5 @@
import { db } from "@/server/db";
import { redis } from "..";
import { redis } from "@/server/redis";
import { lobbies, lobbyMembers } from "@/server/db/schema";
import { count, eq } from "drizzle-orm";
import { ee } from "@/server/api/routers/lobby";

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@ -18,7 +18,7 @@ import {
decreaseLobbyMemberCount,
increaseLobbyMemberCount,
handleLobbyAfterLeave,
} from "@/server/redis/utils/lobby-utils";
} from "@/server/api/mutation-utils/lobby-utils";
type EventMap<T> = Record<keyof T, any[]>;
class IterableEventEmitter<T extends EventMap<T>> extends EventEmitter<T> {

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@ -137,4 +137,8 @@
.text-shadow-primary {
text-shadow: 1px 1px 2px var(--primary);
}
.popover-content-width-same-as-its-trigger {
width: var(--radix-popover-trigger-width);
max-height: var(--radix-popover-content-available-height);
}
}

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@ -27,7 +27,8 @@
/* Path Aliases */
"baseUrl": ".",
"paths": {
"@/*": ["./src/*"]
"@/*": ["./src/*"],
"@game/*": ["./src/game-engien/*"]
}
},
"include": [