C# Configuration added

This commit is contained in:
Vico 2026-04-03 18:50:31 +02:00
parent e7759ca996
commit d8d49c52a6
9 changed files with 138 additions and 0 deletions

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TextRPG.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.6.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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TextRPG.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TextRPG", "TextRPG.csproj", "{2D22BEBE-1165-4B82-A52E-4D1CF52A73C4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2D22BEBE-1165-4B82-A52E-4D1CF52A73C4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2D22BEBE-1165-4B82-A52E-4D1CF52A73C4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2D22BEBE-1165-4B82-A52E-4D1CF52A73C4}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{2D22BEBE-1165-4B82-A52E-4D1CF52A73C4}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{2D22BEBE-1165-4B82-A52E-4D1CF52A73C4}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{2D22BEBE-1165-4B82-A52E-4D1CF52A73C4}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dhvnh3ul81irt"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TextRPG"
run/main_scene="uid://cpbeaf3bpe42v"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="TextRPG"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"

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scenes/console.cs Normal file
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using Godot;
using System;
public partial class console : Node
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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scenes/console.cs.uid Normal file
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uid://rtd8xyot2bop

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[gd_scene format=3 uid="uid://bqfwbrtelarht"]
[node name="CanvasLayer" type="CanvasLayer" unique_id=29250469]
[node name="ConsoleBG" type="ColorRect" parent="." unique_id=325200379]
offset_right = 872.0
offset_bottom = 575.0
color = Color(0.446777, 0.44677705, 0.44677705, 1)
[node name="ConsoleInput" type="LineEdit" parent="." unique_id=1233554082]
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -70.0
grow_horizontal = 2
grow_vertical = 0

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[gd_scene format=3 uid="uid://cpbeaf3bpe42v"]
[ext_resource type="PackedScene" uid="uid://bqfwbrtelarht" path="res://scenes/console.tscn" id="1_hddm4"]
[node name="Playground" type="Node2D" unique_id=917012917]
[node name="Console" parent="." unique_id=29250469 instance=ExtResource("1_hddm4")]