C# Configuration added

This commit is contained in:
2026-04-03 18:50:31 +02:00
parent e7759ca996
commit d8d49c52a6
9 changed files with 138 additions and 0 deletions
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using Godot;
using System;
public partial class console : Node
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}
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uid://rtd8xyot2bop
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[gd_scene format=3 uid="uid://bqfwbrtelarht"]
[node name="CanvasLayer" type="CanvasLayer" unique_id=29250469]
[node name="ConsoleBG" type="ColorRect" parent="." unique_id=325200379]
offset_right = 872.0
offset_bottom = 575.0
color = Color(0.446777, 0.44677705, 0.44677705, 1)
[node name="ConsoleInput" type="LineEdit" parent="." unique_id=1233554082]
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -70.0
grow_horizontal = 2
grow_vertical = 0
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[gd_scene format=3 uid="uid://cpbeaf3bpe42v"]
[ext_resource type="PackedScene" uid="uid://bqfwbrtelarht" path="res://scenes/console.tscn" id="1_hddm4"]
[node name="Playground" type="Node2D" unique_id=917012917]
[node name="Console" parent="." unique_id=29250469 instance=ExtResource("1_hddm4")]