C# Configuration added
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using Godot;
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using System;
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public partial class console : Node
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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uid://rtd8xyot2bop
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[gd_scene format=3 uid="uid://bqfwbrtelarht"]
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[node name="CanvasLayer" type="CanvasLayer" unique_id=29250469]
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[node name="ConsoleBG" type="ColorRect" parent="." unique_id=325200379]
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offset_right = 872.0
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offset_bottom = 575.0
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color = Color(0.446777, 0.44677705, 0.44677705, 1)
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[node name="ConsoleInput" type="LineEdit" parent="." unique_id=1233554082]
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anchors_preset = 12
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = -70.0
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grow_horizontal = 2
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grow_vertical = 0
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[gd_scene format=3 uid="uid://cpbeaf3bpe42v"]
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[ext_resource type="PackedScene" uid="uid://bqfwbrtelarht" path="res://scenes/console.tscn" id="1_hddm4"]
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[node name="Playground" type="Node2D" unique_id=917012917]
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[node name="Console" parent="." unique_id=29250469 instance=ExtResource("1_hddm4")]
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