TextRPG/commands/HealCommand.cs

26 lines
841 B
C#

// HealCommand.cs
using System;
using TextRPG.PlayerSystem;
namespace TextRPG.Commands
{
public class HealCommand : Command
{
public override string Name => "heal";
public override string Description => "Heals the player by a given amount (max 50).";
public override string Usage => "heal <amount>";
public override void Execute(string[] args, Action<string> outputCallback)
{
if (args.Length == 0 || !int.TryParse(args[0], out int amount))
{
outputCallback($"Usage: {Usage}");
return;
}
amount = Math.Min(amount, 50);
Player.Instance.Heal(amount);
outputCallback($"You healed {amount} HP. Current health: {Player.Instance.CurrentHealth}/{Player.Instance.MaxHealth}");
}
}
}